Serpent Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his black fur down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Serpent embodies much of what other species detest in the Tabaxis. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Athletic, Joker, Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1 Superior lock.
Quillathe Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan small hat and tan clothes. Her red hair is slicked back into a classic pompadour. She wears an eyepatch.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Her mother raised her in a mountain cabin. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was granted necromantic powers by her dying sister.
Motivation: She's repulsed by the PC; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Nature, Mentor. Occupation: Stylist
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 18 (+4) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Auran, Goblin, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Donella Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear flannel. Her hair is white and very short. Her eyes are amber and beady.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Donella was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Donella took refuge in the large cave and found the beat up shortspear and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Poor, Adventurer. Occupation: Blacksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 3000 cp. 1 Half-Plate.
Aline Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a fine chain shirt which she covers with violet colored cloaks and clothing. Her golden hair, when down, is lengthy. Her violet unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Aline embodies much of what other species detest in the Half-Elves. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When she was but 5 years old her parents immigrated from the east. She was an apprentice working in her father's forge. After a long history of fighting, Aline and her spouse have recently divorced.
Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and sabotage a competitor
Flaws: Disease, Antagonistic, Impulsive. Bonds: Immigrant, Job. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp. 1 Silver holy symbol.
Rinn Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a worn and beaten armor. Beneath her clothing is a huge mess of scar tissue. Her white hair is kept up in a ponytail inside a deerstalker hat. She has gleaming, smiling blue eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to make almost anything out of random pieces of junk.
History: When she was but 5 years old her parents immigrated from the east. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Gifted. Flaws: Disease. Bonds: Slave, Immigrant, Family. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 370 gp. Coral (70 gp). Brown-green garnet (70 gp). Jet (70 gp).
Gadreel Turmoil, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her red hair is knotted and matted. She has gleaming, smiling silver eyes.
Personality: She will rave to anyone who will listen. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born in a small mountains village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Mentor, Nature. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Alice Kemmerer, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman prefers to wear yellow pants and tee shirts. She has a penchant for wearing a ring with an oversized ruby on her right hand. She has a very tight haircut. Her eyes are hazel and catlike.
Personality: Overbrimming with self-confidence, Alice isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. While studying, she fell in love. They married and had a son. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to have a good time and be beloved; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Optimist, Artistic. Bonds: Rich, In love. Occupation: Cook
Voice: Posh accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp. Brass mug with jade inlays (200 gp).
Numba Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her hair is cut close to her head. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Numba is combative with any and all who dare try her patience in the slightest.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her father was very strict, and drilled into her lessons on being the perfect lady. Since then, she has sought to make the best of life.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Optimist, Justice, Artistic, Impeccable. Bonds: Attractive. Occupation: Mercenary
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 300 sp. Brass mug with jade inlays (200 gp).
Sora Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with black colored cloaks and clothing. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has styled her copper crest well, parting it to the left. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: She is almost excessively polite to everyone, even when angry. She cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Tailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To prove her worth to the world; and wishes to resurrect an old love
Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Tailor
Voice: Timid voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. 2 Antitoxin.
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