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NPC Generator

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Advanced [show]


Urshar Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is wearing a long, brown cloak. Beneath her clothing is a huge mess of scar tissue. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She plays an instrument quite well.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She hasn't been sleeping well lately.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Artistic. Flaws: Insomniac, Cynical, Mundane. Bonds: Slave, In love. Occupation: Bounty Hunter

Voice: Sounds elderly

Attributes [hide]

Urshar Caebrek, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 11 (+0)6 (-2)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 gp. Citrine (40 gp).


Social Check DCs


Geva Hadlee, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her white hair is wavy and long. Her green eyes are passionate and lively.

Personality: She is witty, but her monotone delivery comes off as unnerving To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Geva hails from a village terrorized by illithids. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She then took over the family business and is one of the better Glassblower for hire.

Motivation: She's attracted to the PC; and she wants to get laid

Ideals: Joker. Bonds: Enemies, Nature, Job, Has a crush. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Geva Hadlee, Female Human Sorcerer 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs


Nurkara Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy white hair. Her blue unseeing eyes seem to look past you.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: A powerful wizard made her what she is. A freak accident while working with her Body Guard father left her crippled. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Several ex partners dislike her way of doing things and want revenge; and doesn't want to be a roofer and was forced into it by her family

Ideals: Entrepeneur. Flaws: Disease. Bonds: Enemies, Family, Mentor. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Nurkara Frostbeard, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 180 gp.


Social Check DCs


Bhevek Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear white pants and tee shirts. His chestnut hair is matted, messy, and big. His green eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a very good compulsive liar and kleptomaniac.

History: He got into the Roofer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has drifted from career to career and currently works as a Roofer.

Motivation: Regain custody of his daughter.

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Criminal record, Job. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Bhevek Whispermouse, Male Halfling Sorcerer 4
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 7 (-2)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 200 gp.


Social Check DCs


Flask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His yellow fur is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Logical, Persistence. Flaws: Ugly, Antagonistic, Disease. Occupation: Carpenter

Voice: Tuts and clicks tongue

Attributes [hide]

Flask On the Water, Male Tabaxi Sorcerer 2
Medium (6'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)18 (+4) 12 (+1)13 (+1)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Gnome, Infernal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 200 sp. Eye agate (10 gp). Red garnet (120 gp). Freshwater pearl (10 gp).


Social Check DCs


Emeny Lincoln, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 6'1" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fletcher arts, while her father instructed her in etiquette, music and courtly manner. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Emeny grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Emeny. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture.

Ideals: Justice, Fighting. Flaws: Addict, Shy. Bonds: Criminal record, Rich. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emeny Lincoln, Female Human Sorcerer 2
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 10 (+0)16 (+3)
Skills Insight +2, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 70 gp.


Social Check DCs


Gûnd Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears dark leathers with embroidery. He has a hunchback. He wears a deerstalker hat to cover his moderate length brown hair. He is baby faced.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the south. His mother was a soldier and died while he was still young. Gûnd was left his mother's suit of armor and trained in its use and care. He was granted psionic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Unemployed

Voice: Sensual and smooth

Attributes [hide]

Gûnd Copeland, Male Half-Orc Sorcerer 1
Medium (5'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 16 (+3)11 (+0) 8 (-1)16 (+3)
Skills Acrobatics +0, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 90 gp.


Social Check DCs


Gurdis Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a grey shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair is drawn into a tight pony tail with a clover scrunchie. She has a dull look in her hazel eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is harsh and unforgiving.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gurdis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gurdis. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She'd like to take her coworkers down a peg; and she has decided she is irredeemable

Flaws: Antagonistic. Bonds: Slave, Military, Criminal record, Job. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Gurdis Silveraxe, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 1 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)6 (-2) 11 (+0)8 (-1)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 pp.


Social Check DCs


Harbek Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a grey and green robe with the hood down. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Fortune-teller, but he got bored and became a Map Maker. He became a Map Maker soon after.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Opinionated. Flaws: Disease. Bonds: Job, Family. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Harbek Holderhek, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)16 (+3) 10 (+0)10 (+0)
Skills Acrobatics +3, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Ignan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Citrine (50 gp).


Social Check DCs

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