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NPC Generator

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Advanced [show]


Rinn Teinithra, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her whip. Her hair is silver and curly. Her face is covered beneath a completely black helmet.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She always tries to repair and not replace. It was this mentality that drove her into the Baker business.

History: Rinn was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and she feels the way she acts is they only way to get by in the world

Ideals: Persistence. Bonds: Immigrant, Attractive. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Rinn Teinithra, Female Elf Sorcerer 1
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Terran, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 100 gp.


Social Check DCs


Pâsh Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white coat over a grey low-cut shirt, and a small hat upon his head. His silver hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.

History: He was born into a rich family. A gifted student he started as a Weaver, but he got bored and became a Sage. He was granted druidic powers by his dying sister.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane. Bonds: Nature, Rich, Job. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Pâsh Atterton, Male Half-Orc Sorcerer 1
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 10 pp.


Social Check DCs


Ombul Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries hammers. His golden hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He dislikes all the random violence that takes place in the east. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ombul fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Pacifist, Entrepeneur. Bonds: Poor, Religious. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Ombul Honeypot, Male Halfling Sorcerer 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 170 gp.


Social Check DCs


Cloud On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his white fur up. His copper eyes dart from person to person to random spaces in the air.

Personality: Cloud hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Bookbinder, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: Further expansion of business.

Ideals: Fighting, Athletic, Artistic. Bonds: Poor, Job. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Cloud On the Mountaintop, Male Tabaxi Sorcerer 2
Medium (6'10") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)9 (-1) 9 (-1)14 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Pink pearl (140 gp).


Social Check DCs


Tod Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a white shirt with thin red vertical stripes and brown pants. His hair is short and red. He is very pretty but has cold, dead eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Tod studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tod took refuge in the large cave and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Tod Jamjar, Male Halfling Sorcerer 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)15 (+2) 10 (+0)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Auran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 sp. 1 Banded mail.


Social Check DCs


Damaia Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a feathered hat to hide her balding. Her thin eyebrows rest above her beady black eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Damaia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Damaia's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She loathes her own lifestyle; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Flaws: Ugly, Depressed, Antagonistic. Bonds: Religious. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Damaia Turmoil, Female Tiefling Sorcerer 1
Medium (6'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 6000 cp. Pink pearl (100 gp). 1 Chain shirt.


Social Check DCs


Baradad Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing the road beaten gear of a warrior. His white crest is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his daughter; and to reunite with his old friends

Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Nature, Adventurer, Family. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Baradad Umbyrphrael, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)16 (+3) 14 (+2)16 (+3)
Skills Arcana +5, Deception +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 700 sp.


Social Check DCs


John Anderton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears a fancy grey suit. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east, but his parents moved at a very young age to the south. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero

Flaws: Greedy. Bonds: Attractive, Guardian, Immigrant, Adventurer. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

John Anderton, Male Human Sorcerer 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Druidic, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 50 gp.


Social Check DCs


Lance Payton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man prefers to wear grey pants and tee shirts. His auburn hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Lance's first love is himself. His second love is also himself. He has a minor phobia of water and hates getting wet.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Ideals: Impeccable. Flaws: Fearful. Bonds: Military, Adventurer, Slave. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Lance Payton, Male Human Sorcerer 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)13 (+1) 9 (-1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp.


Social Check DCs

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