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NPC Generator

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Advanced [show]


Dain Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Opinionated, Artistic. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Dain Bigtoe, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 180 gp. 1 Half-Plate.


Social Check DCs


Hamil Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large white mantle and cape that has been intricately interwoven into his brown robe. His long silver hair is drawn into a two foot long braid. He has several tiny emerald earrings on each ear.

Personality: He is a Baker first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.

History: When he was but 6 years old his parents immigrated from the east. Over the years he perfected his riding and shooting skills. He has worked as a Baker like his mother before him.

Motivation: Money/treasure.

Flaws: Lazy. Bonds: Rich, Job, Immigrant, Nature. Occupation: Baker

Voice: Rolls R's

Attributes [hide]

Hamil Glenfellow, Male Halfling Sorcerer 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)18 (+4) 11 (+0)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnome, Aquan, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: Just what you see.


Social Check DCs


Anthony Dudley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in brown turtlenecks beneath a pastel coat with black slacks. He has a very tight haircut. His eyes are amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to a criminal king-pin and mafia family Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He used his abilities to trick people and travel the world for free.

Motivation: Wants to work out more often; and a rival would like him out of the picture

Ideals: Athletic. Flaws: Mundane. Bonds: Enemies, Criminal record, Job. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Anthony Dudley, Male Human Sorcerer 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp. Freshwater pearl (9 gp).


Social Check DCs


Flame Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a brown shirt with thin red vertical stripes and black pants. He wears a deerstalker hat to cover his moderate length brown fur. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Mundane. Bonds: Poor, Attractive, Criminal record. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Flame Shoe, Male Tabaxi Sorcerer 2
Medium (6'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)16 (+3) 16 (+3)15 (+2)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 220 gp. 3 Antitoxin.


Social Check DCs


Flask Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a pastel suit, black shirt, and violet tie, and she perpetually has her dagger ready. She has done her best to style her brown fur to look like a famous performer. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She would rather hide behind her crafts than deal with other people.

History: Flask was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has never given up on her writing dream.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Artistic. Flaws: Antagonistic, Shy. Bonds: Poor. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Flask Grass, Female Tabaxi Sorcerer 3
Medium (5'2") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)11 (+0) 12 (+1)18 (+4)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1500 sp. Star rose quartz (50 gp). Blue star sapphire (600 gp). 1 Masterwork studded leather.


Social Check DCs


Audhild Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman sports brown clothing, slightly heavier than average wear. Her white hair is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: She is extraordinarily eccentric. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She is the product a well kept family trust fund and as such has never really known need. Audhild was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Audhild decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She inherited the family business which she has now maintained for 10 years.

Motivation: Sabotage a competitor; and she has comitted a past crime that haunts her to this day

Flaws: Insane. Bonds: Criminal record, Rich, Job. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Audhild Battlehammer, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 20 (+5)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 40 gp.


Social Check DCs


Forcas Beauty, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple black robe with blue stripes complete with hood. He wears his chestnut hair down. His skin is flawless and his red eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich eastern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it.

Flaws: Addict. Bonds: Immigrant, Attractive, Rich, Military. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Forcas Beauty, Male Tiefling Sorcerer 1
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 14 (+2)19 (+4)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp. 1 Masterwork studded leather.


Social Check DCs


Tomph Washington, Female Half-Orc [Permalink]

Personal [hide]

Description: She typically wears black cloth garments or leather armor. She wears her golden hair down. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sailor. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Tomph Washington, Female Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Auran, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Travok Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. He has done his best to style his chestnut hair to look like a famous performer. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Travok was raised in a hard working conservative environment. After coming to the age of reason, Travok took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: To be a Bricklayer again; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Slave. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Travok Trueblood, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)8 (-1) 17 (+3)6 (-2)
Skills Arcana +1, Performance +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp.


Social Check DCs

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