Bilga Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white costume with the symbols of her god on her torso. She wears a feathered hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Abrasive and pushy, she has a hard time making friends. She misses her home and complains about the freezing weather, even in summer.
History: Bilga was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero.
Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Poor, Adventurer. Occupation: Crown-heir
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Yvonne Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears very tight pants and wife beaters, though occasionally she sports a violet coat. She has a long brown ponytail with little hanging trinkets. She has a tattooed face.
Personality: She snorts whenever she laughs or is feeling confident. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her first spouse was a Bounty Hunter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She ran away from her former home and has been making her living as a Bather for the past few years.
Motivation: Doesn't want to be a Bather and was forced into it by her family.
Ideals: Artistic. Bonds: Family, Job. Occupation: Bather
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 6 (-2) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Solid gold idol (500 gp).
Dondon Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He wears white trousers with brown and white striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly hammers and monstrous two handed axes. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist, Professionalism. Flaws: Disease. Bonds: Criminal record, Nature. Occupation: Shepherd
Voice: Can't modulate volume
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 150 gp.
Uzza Mystery, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who likes to wear darkened spectacles and heavy clothing, no matter the weather, she is not a threatening figure. She wears her silver hair up. She tend to wears goggles to shield her eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Uzza abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a Server soon after.
Motivation: Wants to have a good time and be beloved; and she desires power and/or immortality
Ideals: Philantrophist, Optimist. Bonds: Job, Religious, Adventurer. Occupation: Server
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Gesrethe Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears suspenders and black workpants. Her shirt is blue, and she wears a heavy black leather apron most of the time. She wears a top hat to hide her balding. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born into a rich family. Her childhood dream was to be a Mason, but she was a colossal failure. She ran away from her former home and has been making her living as a Body Guard for the past few years.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and money/treasure
Ideals: Impeccable, Extrovert. Bonds: Rich, Job, Criminal record. Occupation: Body Guard
Voice: Russian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp.
Yvonne Enfield, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a long, grey cloak. Her chestnut hair is slicked back into a classic pompadour. She wears an eyepatch.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is an amazing painter.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father had invested heavily in several trade routes and wanted her to inherit them. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Nothing but the best is good enough for her; and she would like to get married and retire
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Has a crush. Occupation: Banker
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Foxilon TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears white painted combat armor at almost all times. His whole body is exceptionally muscular. His white hair is singed and shortened. He wears an eyepatch.
Personality: Overbrimming with self-confidence, Foxilon isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is obsessed with his god.
History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 3)
Armor Class 10
Hit Points 1 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 4 (-3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Auran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Alchemist’s fire. 4 Smokesticks. 4 Antitoxin.
Azzakh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He wears his bronze crest up. His eyes are gold and beady.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.
History: He was born on a small isolated farm. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom
Ideals: Artistic. Flaws: Ugly, Cynical, Insane. Bonds: Nature. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp. Chrysoberyl (130 gp).
Dain Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his greatsword ready. His white hair is long and unkept. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the north. He also hits on men, regardless of circumstances.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Map Maker
Voice: Spits and sputters
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 8 (-1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
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