Traubon Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Traubon was raised in a hard working conservative environment. His childhood dream was to be a Hunter, but he was a colossal failure. He has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wishes to resurrect an old love; and expand his business
Flaws: Fearful. Bonds: Attractive, Job, Has a crush, In love. Occupation: Herbalist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. 1 Climber’s kit.
Warryn Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a hunchback. His moppish red hair is in a traditional bowl cut. He has hazel eyes.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor
Flaws: Ugly, Impulsive. Bonds: Job, Religious, Adventurer. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points -1 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 5 (-3) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 3 Tanglefoot bags.
Sweet Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'6", this man is dressed in earthy colors with a brown and black handkerchief worn on his right side. His white fur is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Sweet is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Scribe.
Motivation: Wants to open a new tavern.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Terran, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Three In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortspear, but if one is not available she will default to her rapier. She wears a colorful flower in her beige fur. Her eyes are hazel and she is always smoking a pipe.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born into a rich family. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has money and likes to spend it.
Flaws: Cynical. Bonds: Attractive, Adventurer, Rich. Occupation: Priest
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp.
Bimpnottin Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a blue shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She has styled her blonde hair well, parting it to the left. Her skin is flawless and her gray eyes scan people very quickly.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was always a brilliant, if unscrupulous mind. After coming to the age of reason, Bimpnottin took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world.
Ideals: Gifted, Logical. Flaws: Cynical, Insane. Bonds: Attractive. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 230 gp.
Traulam Horineth, Female Elf [Permalink]
Personal [hide]
Description: A 4'9" eastern woman, she wears a fancy blue dress. She wears a broad hat to cover her moderate length chestnut hair. She has a dull look in her violet eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has had some formal singing training, and achieved minor success. She now owns her own business.
Motivation: She is wracked by social anxiety; and she loathes her own lifestyle
Ideals: Artistic. Flaws: Depressed, Fearful. Bonds: Attractive, Job, Military. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Mishann Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and carries axes. Her crest, while still mostly black, has prominent grey streaks. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Mishann will drive conversation. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Mishann was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting, Extrovert. Bonds: Adventurer, Poor, Military. Occupation: Carpenter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Shamash Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'4" and has a large green mantle and cape that has been intricately interwoven into his white robe. His left hand appears badly burned and disfigured. He keeps his copper crest in a flapper bob. This red eyed easterner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Shamash does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of a Farmer, who enjoyed hunting, Shamash was taken on many hunting expeditions. His father was a soldier and died while he was still young. Shamash was left his father's suit of armor and trained in its use and care. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and to clean up the streets
Flaws: Depressed. Bonds: Guardian, Military, Nature. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Red garnet (80 gp).
Vicky Ryland, Female Human [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She is portly but not overly obese. She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: A skeptical and narcissistic woman, Vicky's first love is herself. Her second love is also herself. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in the west. Her family was turned out during the war. She and her family wandered west to less war torn lands. She moves from town to town, unable to find a place to settle.
Motivation: She feels the way she acts is they only way to get by in the world; and to be a shepherd again
Ideals: Impeccable, Philantrophist. Flaws: PTSD. Bonds: Immigrant, Job. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
