Tod Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A 3'2" northern man, he is well dressed, constantly wearing a white suit, tan shirt, and white tie. His red hair has been sun bleached extensively. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Tod grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered dancing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break.
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 pp.
Harbek Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a monstrous two handed axe. He wears a colorful flower in his golden hair. His amber eyes are passionate and lively.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Nothing but the best is good enough for him; and to be a baker again
Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Job, Criminal record. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 500 sp. 1 Everburning torch.
Gesrethe Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears a green costume with the symbols of her god on her torso. Her crest is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Gesrethe hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. Animals are drawn to her, and she is able to talk to them.
History: Gesrethe hails from a village terrorized by brigands. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Sailor.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Artistic, Gifted. Bonds: Attractive, Enemies, Job. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Fallthra Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear brown clothing when she does not wear armor. Her silver hair is styled in orderly dreadlocks. Her eyes are gray and beady.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She receives visions of the future at random moments
History: She was born to loving parents in a slum to the west. Brilliant and gifted she never wanted to apply herself. She has set out to sabotage the competition.
Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Job, Family. Occupation: Baker
Voice: Scottish accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 20 (+5) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. Brown-green garnet (110 gp). 1 Healer’s kit.
Carrie Bohm, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting violet shirt and pants. He wears his auburn hair up. His eyes are hazel and he is always smoking a pipe.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Someone believes him a fraud; and many orcs want him driven away
Flaws: Racist, Mundane. Bonds: Has a crush, Job, Enemies. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 6 (-2) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Ahrim Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light green in addition to tight pants. He has styled his silver hair well, parting it to the right. His black eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Herbalist business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Optimist. Flaws: Addict. Bonds: Job, Nature, Criminal record. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp. Blue quartz (8 gp). 3 Alchemist’s fire.
Aelar Horineth, Male Elf [Permalink]
Personal [hide]
Description: This western man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has achieved small success as a Mercenary.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 4 (-3) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Aquan, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Hematite (7 gp). 1 Disguise kit.
Gimurt Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His brown hair is knotted and matted. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.
History: He was born in the west, but his parents moved at a very young age to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Mason.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult.
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Job, Immigrant, Military. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Half-Plate.
Beloril Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a worn and beaten armor. He has styled his golden hair well, parting it to the left. His eyes are violet.
Personality: Beloril wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Beloril was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Herbalist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp. Freshwater pearl (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!
