Kellen Dunben, Male Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Kellen was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has achieved small success as a Apothecary.
Motivation: Expand his business; and sabotage a competitor
Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp. Moss agate (7 gp).
Kansif Rodney, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears a fine chain shirt which she covers with black colored cloaks and clothing and is in decent physical shape. Her black hair is cut short. Her face is scarred and worn.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She is the product a well kept family trust fund and as such has never really known need. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now mingles about in high society.
Motivation: Wishes to resurrect an old love; and money/treasure
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Rich, In love. Occupation: Fortune-teller
Voice: Slurs words
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Audhild Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and green robe with the hood down. She is physically well-built. Her silver hair has been sun bleached extensively. Her hazel eyes dart from person to person.
Personality: Stoic and calm, she prefers to meditate than take action. She has a habit of throwing herself into exceedingly dangerous situations.
History: Audhild was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. She has since lost track of the people in her past.
Motivation: She feels the way she acts is they only way to get by in the world; and doesn't want to be a stylist and was forced into it by her family
Ideals: Disciplined, Impeccable. Flaws: Impulsive. Bonds: Family, Religious. Occupation: Stylist
Voice: Timid voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Silver pearl (150 gp). Peridot (50 gp). Zircon (50 gp).
Jocelyn Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His hair is long and golden with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. He has several tiny sapphire earrings on each ear.
Personality: Jocelyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.
History: He comes from a rich eastern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Extrovert, Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp. Blue quartz (11 gp). 1 Chain shirt.
Whurdred Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'10" northern woman, she wears a brown tunic with yellow highlights, and long blue pants that bunch up around her shoes. Her hair is long and white with streaks of red, and is pulled back with small brown clips. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: Her tongue was cut out and she uses sign language. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: To get a good night's sleep; and she has comitted a past crime that haunts her to this day
Ideals: Persistence. Flaws: Ugly, Disease, Antagonistic, Insomniac. Bonds: Criminal record. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 18 (+4) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 180 gp. Black velvet mask with numerous citrines (50 gp). Sapphire pendant on gold chain (500 gp).
Joan Clapham, Female Human [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a card on it. She keeps her long auburn hair kept up in a rat tail. Her eyes are violet and she is always smoking a pipe.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She enjoys reading and quiet.
History: Joan was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Terse. Bonds: Family, Job. Occupation: Dyer
Voice: Timid voice
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Pink pearl (50 gp).
Tomph Yorke, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'10", this woman wears bulky white painted plate armor. Her long golden hair is drawn into a two foot long braid. Her eyes are blue and catlike.
Personality: She has always had a great fascination with Human culture. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in the east, but her parents moved at a very young age to the south. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She got away from her former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Flaws: Racist, Addict. Bonds: Immigrant. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Smoky quartz (20 gp).
Aura Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her fur is short and white. This green eyed easterner is not easily forgotten.
Personality: She is happy with her job as a Sailor. She turns her eye from what people do, preferring to live and let live. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Adventurer, her father struggled to pay the bills. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and wants to open a new tavern
Ideals: Logical. Flaws: PTSD. Bonds: Poor, Job, Adventurer, Debt. Occupation: Sailor
Voice: German accent
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Masterwork Common Ranged Weapon.
Maynild Livingstone, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Adventurer. She wears a small hat to cover her moderate length white hair. Her fierce violet eyes like to dwell on things.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She feeds upon the attention of others.
History: She got into the Adventurer business at a young age. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. 1 Everburning torch. 4 Smokesticks. 4 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!