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NPC Generator

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Advanced [show]


Ernest Compton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear grey clothing when he does not wear armor, and is pretty ugly. He has wavy red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.

History: He served in the navy to pay for his family's outstanding loans. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and money/treasure

Flaws: Ugly, Antagonistic, Selfish. Bonds: Military, Rich, Adventurer. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Ernest Compton, Male Human Sorcerer 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)7 (-2) 16 (+3)16 (+3)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Naeris Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear violet tank tops with brown pants. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His ears are large.

Personality: Naeris wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Criminal record, Debt. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Naeris Hildenman, Male Half-Elf Sorcerer 3
Medium (5'4") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3100 sp. 1 Half-Plate.


Social Check DCs


Eldeth Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She is portly but not overly obese. Her red hair is singed and shortened. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is obsessed with her god.

History: She comes from a rich western family. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and she is compelled to act according to her religious beliefs

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Scribe

Voice: Relaxed voice

Attributes [hide]

Eldeth Trueblood, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 9 (-1)10 (+0)
Skills Insight +1, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 sp. Chrysoprase (80 gp).


Social Check DCs


Anthony Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His white hair is braided into rings. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Emotional, Antagonistic. Bonds: Adventurer. Occupation: Server

Voice: Farmer accent

Attributes [hide]

Anthony Meliamne, Male Half-Elf Sorcerer 2
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Aquan, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 40 gp.


Social Check DCs


Joan Gracey, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears silk and lounges about seductively. She is an epitome of beauty. She has styled her golden hair well, parting it to the right. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Joan was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Joan's father didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.

Motivation: Regain custody of her son.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Joan Gracey, Female Human Sorcerer 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 200 sp.


Social Check DCs


Everard Merton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown coat over a black low-cut shirt, and a feathered hat upon his head. He has a blonde handlebar mustache and slicked back blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Mason, who enjoyed hunting, Everard was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered west to less war torn lands. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Nature, Criminal record. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Everard Merton, Male Human Sorcerer 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)12 (+1) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 700 sp.


Social Check DCs


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely white suit with brown socks and a vest with buckled shoes. His hair is short and silver. He has a dull look in his hazel eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Crown-heir, but he got bored and became a Baker. He became a Baker soon after.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Cynical, Hedonist. Bonds: Military, Job. Occupation: Baker

Voice: Speaks through clenched teeth

Attributes [hide]

Joser Sunmeadow, Male Halfling Sorcerer 3
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 9000 cp.


Social Check DCs


Naeris Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a card on it. He has no hair. His eyes are brown and catlike.

Personality: Naeris is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Fletcher business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: To reunite with his old friends; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Naeris Caerdonel, Male Elf Sorcerer 1
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp.


Social Check DCs


Armara Knack, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 5'3", this woman wears green leather gloves, a green jacket, and tight pants. Her red hair is lengthy and is close to two feet long. Her eyes are red and beady.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barber arts, while her mother instructed her in etiquette, music and courtly manner. When Armara reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Insane. Bonds: Military, Rich. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Armara Knack, Female Tiefling Sorcerer 2
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 9 (-1)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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