Nutae Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear tan pants and tee shirts. He is tall, broad shouldered and powerfully built. His white hair is greasy and uncared for. His eyes are hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his old friends.
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Adventurer, Slave. Occupation: Fortune-teller
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Infernal, Abyssal, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Rhogar Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His blue crest is greasy and uncared for. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Rhogar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Soapmaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Eberk Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His hair, while still mostly black, has prominent grey streaks. His violet eyes are slightly larger than normal.
Personality: Eberk is depressed about a lot of things. He tends to be a nihilist. He has all his life been fascinated with music.
History: Sold as a small child to a brothel owner, Eberk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life
Ideals: Artistic, Optimist. Flaws: Depressed. Bonds: Mentor, Family. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp.
Elizabeth Ogden, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. Her black hair is drawn into a tight pony tail with a cross scrunchie. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: While she acts the brute, she is far gentler than she would appear. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Immigrant, Rich. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Eberdeb Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is muscular with a powerful set of arms. His blonde hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the west to a Cartwright, Eberdeb learned a great deal about his father's area of expertise. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Criminal record. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Terran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 60 gp.
Smoking Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and is wearing a long, brown, dusty cloak. She wears a deerstalker hat to hide her balding. Her amber eyes are passionate and lively.
Personality: She is very quiet and rarely speaks above a whisper. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Smoking lived on a farm with her father, near the main road leading to a nearby town. Through the years after Smoking was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Smoking's father didn't care for her much, and the feeling was mutual. By chance she met her sister recently and the two have been together since.
Motivation: To pay off her debts; and regain custody of her daughter
Ideals: Athletic, Philantrophist. Flaws: Shy, Antagonistic. Bonds: Family, Debt. Occupation: Assassin
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 170 gp. 1 Masterwork Common Melee.
Juliana Hildenman, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'5" has a big stupid grin on her face most of the time. She wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. Her feathered hat is riddled with cuts and holes. Her fierce blue eyes like to dwell on things.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Barrister and found it very stressful. She has worked as a Barrister like her father before her.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a barrister and was forced into it by her family
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Family, Job. Occupation: Barrister
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 340 gp. Lapis lazuli (13 gp).
Morthos Frailty, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple black robe with blue stripes complete with hood. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His black eyes are passionate and lively.
Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Morthos took refuge in the old dungeon and found the beat up sword and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by orcs. Morthos was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: His spouse's relatives view him with great suspicion; and many orcs want him driven away
Flaws: Antagonistic, Secretive. Bonds: Nature, Enemies, Family. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Ignan, Gnome, Undercommon, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Orryn Pingun, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. He wears a small hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and Orryn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the north, but his parents moved at a very young age to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and he feels kind of lost in life
Flaws: Antagonistic, Insane, Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 310 gp.
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Their contribution stands as a beacon of hope for all adventurers!
