Tricking Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in a clean pastel cloak covering his clean studded leather. His beige fur is lengthy and is close to two feet long. He has a tattooed face.
Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Spy and found it very stressful. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.
Motivation: Marry his brother to traveling adventurers; and he is greedy
Flaws: Disease. Bonds: Job, Family, Rich. Occupation: Spy
Voice: Timid voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 140 gp.
Borgu Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is styled in orderly dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He is an amazing painter.
History: He was raised in a forest tribe. After coming to the age of reason, Borgu took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants his loneliness to end; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Hedonist. Bonds: Nature, Criminal record, Has a crush. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Cask Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tight fitting pastel shirt and pants. He has done his best to style his gray fur to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south his family was never financially stable. He was an apprentice working in his father's forge. He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Poor. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 7 (-2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1500 sp. 1 Masterwork studded leather.
Gilkass Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on her left hand. She has no crest. This red eyed easterner is not easily forgotten.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Gilkass enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. After a long history of fighting, Gilkass and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, In love. Occupation: Assassin
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Orsik Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. His blonde hair, when down, is lengthy. His hazel eyes peer out from beneath his top brown hat.
Personality: He has always had a great fascination with Halfling culture. He works hard and plays hard.
History: His mother raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orsik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Racist, Hedonist. Bonds: Attractive, Nature. Occupation: Ruler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 90 gp.
Nella Harrington, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears black trousers with violet and white striped suspenders. She wears various colorful collared shirts. Her hair, while still mostly white, has prominent grey streaks. Her half smiles and green eyes are beguiling and draw you in.
Personality: A deeply religious woman she believes everything happens for a reason. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born the only child of a wealthy merchant. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Scribe kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Entrepeneur. Bonds: Attractive, Religious, Enemies, Criminal record. Occupation: Scribe
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
Mormo Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his white hair to look like a famous performer. His red eyes lackadaisically let the world flow into them.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the north to a Bounty Hunter, Mormo learned a great deal about his mother's area of expertise. Mormo was born on a far northern island where he grew up under the tutelage of his mother, an expert Bounty Hunter. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and half-orc compassion
Flaws: Racist, Secretive. Bonds: Job, Immigrant, Adventurer. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Draconic, Terran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Oppah Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a blue vest and prefers green and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a very tight haircut. Her face is scarred and worn.
Personality: Her tongue was cut out and she uses sign language. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Oppah took refuge in the old dungeon and found the beat up longsword and armor she uses now. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Ugly, Disease, Racist. Bonds: Poor, Nature. Occupation: Courier
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 5 (-3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1000 cp. Brass mug with jade inlays (300 gp).
Halimath Mitchell, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. His long auburn hair reaches down to his waist. His eyes are gray and he is always smoking a pipe.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.
History: Halimath lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered south to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To unite with his sister.
Flaws: Antagonistic, PTSD. Bonds: Attractive, Immigrant, Family. Occupation: Farmer
Voice: Russian accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp.
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