William Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a lot of dark rich colors, with gold accents. He has dyed his greying auburn hair a little too much giving a sharp auburn color. This amber eyed easterner is not easily forgotten.
Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He was granted martial powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 sp.
Olunt Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is typically in his Brewer uniform. His white hair and beard is wavy and long. His half smiles and green eyes are beguiling and draw you in.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.
Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Athletic, Extrovert. Bonds: Job, Attractive, Religious. Occupation: Brewer
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Leucis Love, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. He wears his chestnut hair down. His eyes are likewise gold. His teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted psionic powers by his dying brother.
Motivation: He feels that his past leaves him morally obligated to help; and retire the richest man in the south
Ideals: Entrepeneur, Professionalism, Gifted. Flaws: Addict. Bonds: Attractive. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 3)
Armor Class 8
Hit Points 4 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 6 (-2) | 9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Ulla Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is dressed in a clean tan cloak covering her clean studded leather. She has golden hair. She has a tattooed face.
Personality: She is happy with her job as a Dilettante. She turns her eye from what people do, preferring to live and let live. She plays an instrument quite well.
History: Ulla was raised in a hard working conservative environment. Her father was a soldier and died while she was still young. Ulla was left her father's suit of armor and trained in its use and care. She left for the south, certain she would find work there.
Motivation: To end her boredom; and expand her business
Ideals: Artistic. Flaws: Mundane. Bonds: Job, Military, Immigrant. Occupation: Dilettante
Voice: Hollow voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 2100 sp. Old masterpiece painting (600 gp). Fire opal pendant on a fine gold chain (600 gp). Large well-done wool tapestry (100 gp).
Helen Abram, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears just a grey suit. Her moppish blonde hair is in a traditional bowl cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is mildly Human supremacist, though she does not identify as such. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born at the edge of vast forest. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.
Motivation: Money/treasure.
Flaws: Insomniac, Racist. Bonds: Attractive, Rich, Nature. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp. Onyx (50 gp).
Anne Tao, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a lot of dark rich colors, with gold accents. She wears her golden hair up. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: The child of a Stableman, who enjoyed hunting, Anne was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anne took refuge in the large cave and found the beat up shortspear and armor she uses now. She struck the Painter job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Bonds: Attractive, Poor, Job, Criminal record, Nature. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Auran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Myria Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears skinny pants and wears a white and brown robe with the hood down. She wears her white hair up in a very large beehive style do. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Overbrimming with self-confidence, Myria isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. Myria is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Myria was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Server and was forced into it by her family; and to reunite with her old friends
Ideals: Impeccable. Flaws: Insomniac. Bonds: Poor, Family, Adventurer. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 10 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 12 (+1) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Pennie Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a white shirt with thin black vertical stripes and red pants. She has styled her golden hair well, parting it to the right. Her eyes are violet and beady.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She misses her home and complains about the freezing weather, even in summer.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Because her father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes her a fraud; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious, Enemies. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 cp. Silver chalice with lapis lazuli gems (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Delre Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her skin is fair and her fingers are delicate and long. She has moderate length golden hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Delre isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is obsessed with her god.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now spends her time doing works of charity.
Motivation: She feels the way she acts is they only way to get by in the world; and she loathes her own lifestyle
Ideals: Impeccable, Philantrophist. Flaws: Depressed. Bonds: Religious, Slave. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 cp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

