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NPC Generator

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Advanced [show]


Diesa Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her black hair is wavy and long. She wears an eyepatch.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Family. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Diesa Frostbeard, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 350 gp.


Social Check DCs


Stannor Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his golden hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Stannor Glenfellow, Male Halfling Sorcerer 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)12 (+1) 16 (+3)9 (-1)
Skills Insight +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 70 pp.


Social Check DCs


Akra Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. Her whole body is exceptionally muscular. She wears a top hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: She is very quiet and rarely speaks above a whisper. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was raised in a white middle class family as the only child. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To find somewhere to settle down.

Ideals: Logical. Flaws: Shy, Mundane. Bonds: Immigrant. Occupation: Cook

Voice: Excited and jittery

Attributes [hide]

Akra Mohradyllion, Female Dragonborn Sorcerer 3
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 15 (+2)17 (+3)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp. Brown-green garnet (70 gp). Azurite (16 gp). 1 Darkwood Shield. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Don Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a ceremonial dagger on his belt. His silver hair is styled in orderly dreadlocks. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Don was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Justice, Persistence. Flaws: Ugly, Depressed. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Don Asheton, Male Human Sorcerer 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)8 (-1) 13 (+1)14 (+2)
Skills Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Thamuz Rise, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear black pants and tee shirts. He has dyed his greying white hair a little too much giving a sharp white color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Thamuz will drive conversation. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Thamuz was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Thamuz's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Thamuz and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Extrovert, Professionalism. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Thamuz Rise, Male Tiefling Sorcerer 1
Medium (5'0") Tiefling, Lawful Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)17 (+3) 18 (+4)13 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 14
Languages Common, Abyssal, Terran, Aquan
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: Just what you see.


Social Check DCs


Dadalan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of the sun god on his torso. He keeps his white crest in a flapper bob. He has several tiny amber earrings on each ear.

Personality: He acts crazy and hedonistic. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a slaver, Dadalan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He was granted necromantic powers by his dying sister.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Hedonist, Racist. Bonds: Rich, Mentor. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Dadalan Xephyrbahnor, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)9 (-1) 10 (+0)19 (+4)
Skills Nature +1, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. 1 Chain shirt.


Social Check DCs


Rinn Goltorah, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a blue cloak and cross-gartered black stockings. She has wavy black hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She hates Elves with a passion. As such she is filled with self loathing. She believes the world needs to unite to get rid of drow once and for all.

History: Rinn was born the youngest of three triplets. In her 16th year, her parents were killed by a drow raid, leaving Rinn alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want her driven away; and to reunite with her absent mother

Flaws: Ugly, Racist. Bonds: Enemies, Family. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Rinn Goltorah, Female Elf Sorcerer 1
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)17 (+3) 12 (+1)16 (+3)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 10 pp.


Social Check DCs


Norkruuth Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Sage does. His bronze crest is unkempt and raggedy. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Sage for hire.

Motivation: He is unsatisfied with his job; and to be a cartwright again

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Sage

Voice: Irish accent

Attributes [hide]

Norkruuth Xephyrbahnor, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 9 (-1)15 (+2) 15 (+2)15 (+2)
Skills Athletics +7, Deception +4
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 500 sp.


Social Check DCs


Mordai Justice, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. He has gold eyes and a green hat with a blue feather.

Personality: Mordai wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He moved out west to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is compelled to act according to his religious beliefs; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Bonds: Rich, Adventurer, Religious, Criminal record. Occupation: Bellfounder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mordai Justice, Male Tiefling Sorcerer 2
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)13 (+1) 9 (-1)9 (-1)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs

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