Aust Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has wavy red hair. His ears are large.
Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of goblins once and for all.
History: He is a Chromatic Dragon in disguise. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants revenge against goblins; and meet up once more with his childhood friend
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Sailor
Voice: Smooth and feminine
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp. 1 Chain shirt.
Murgen Weld, Female Half-Orc [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her long brown hair kept up in a rat tail. Her brown unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Flattery will make her almost putty in your hands.
History: She comes from a rich southern family. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Murgen took refuge in the large cave and found the beat up pickaxe and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels kind of lost in life.
Flaws: Disease, Depressed, Selfish. Bonds: Rich, Nature. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp. Tourmaline (50 gp). 1 Chain shirt.
Mary Shelly, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is lengthy and is close to two feet long. She is baby faced.
Personality: Her tongue was cut out and she uses sign language. The war was a terrible time for her, and Mary does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Mary was left her father's suit of armor and trained in its use and care. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to work out more often; and she feels kind of lost in life
Ideals: Athletic. Flaws: Disease, Depressed. Bonds: Poor, Military. Occupation: Tailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 gp. 1 Holy water.
Giselle Darlington, Female Human [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair, while still mostly golden, has prominent grey streaks. She wears a mask on her face.
Personality: Stoic and calm, she prefers to meditate than take action. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When Giselle reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Military, Adventurer. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Fax Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. He wears a top hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.
History: Born in the west to a Scribe, Fax learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Scribe for hire.
Motivation: Sabotage a competitor; and to be a animal trainer again
Ideals: Philantrophist. Flaws: Lazy. Bonds: Attractive, Job, Slave. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp. 1 Banded mail.
Radomir Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a red and violet handkerchief worn on his left side. His hair is always cut to a buzz. He has gleaming, smiling green eyes.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He is obsessed with his god.
History: He got into the Engraver business at a young age. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted necromantic powers by his dying sister.
Motivation: His relatives are trying to arrange a marriage; and expand his business
Ideals: Gifted. Flaws: Racist. Bonds: Religious, Job, Family. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 110 gp. Chalcedony (60 gp).
Rinn Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears baggy yellow pantaloons and a tan scarf. Her long auburn hair is drawn into a two foot long braid. Her thin eyebrows rest above her beady amber eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Sold as a small child to a wizard, Rinn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Mentor. Occupation: Guard
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Druidic, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Ilde Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears silk and lounges about seductively. She has a very tight haircut. She is very pretty but has cold, dead eyes.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Ilde was raised in a hard working conservative environment. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Mercenary they were divorced and she won custody of their son. She worked as a Layabout, and she later adopted a second son.
Motivation: Her spouse's relatives view her with great suspicion; and further expansion of business
Ideals: Entrepeneur. Bonds: Attractive, Poor, Job, Family. Occupation: Layabout
Voice: Loud with bravado
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 4000 cp.
Hugh Bradley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his auburn hair up. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends; and wants a kiss
Ideals: Athletic, Joker, Entrepeneur. Bonds: Has a crush, Adventurer, Religious. Occupation: Bookbinder
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Giant, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
