Reddlepop Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has auburn hair. She has blue eyes and a blue hat with a brown feather.
Personality: She never swears and excessively uses polite adverbs when speaking. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Gifted from a young age, Reddlepop studied abroad. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. Since then, she has sought to make the best of life.
Motivation: Halfling compassion; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Optimist, Gifted. Flaws: Ugly, Insane, Racist. Bonds: Criminal record. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 gp.
Hobart Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears red leather gloves, a red jacket, and tight pants. His golden hair is cut short. His amber eyes lackadaisically let the world flow into them.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Hobart was left his mother's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Cynical. Bonds: Adventurer, Military. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 18 (+4) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Sylvan, Druidic, Goblin, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Climber’s kit.
Rimple Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a blue cloak and cross-gartered brown stockings. He has shaved his head bald. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rimple grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rimple. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Sensitive, Impulsive. Bonds: Religious, Criminal record. Occupation: Mayor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp. Tiger eye turquoise (11 gp). Deep green spinel (90 gp). 1 Alchemist’s fire.
Helgret Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a tight fitting brown shirt and pants. Her golden hair is greasy and uncared for. Her violet eyes lackadaisically let the world flow into them.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She takes great joy in being the best Guard in town.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Guard. She's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp.
Sethrekar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gold crest is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Logical. Flaws: Secretive. Bonds: Poor. Occupation: Bounty Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp. 1 Masterwork Uncommon Weapon.
Silaqui Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her crossbow. Her whole body is exceptionally muscular. She sports white long hair. Her amber eyes are slightly larger than normal.
Personality: She is witty, but her monotone delivery comes off as unnerving She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was raised in a white middle class family as the only child. Silaqui was born on a far southern island where she grew up under the tutelage of her father, an expert Bounty Hunter. She left for the south, certain she would find work there.
Motivation: She is content; and to end her boredom
Ideals: Joker. Flaws: Hedonist, Mundane. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 sp.
Spring Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses like a well dressed Banker does. Her fur is greying and her face has many wrinkles. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born blind and as such lacked many opportunities for work. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Banker job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Flaws: Addict, Hedonist, Disease. Bonds: Job, Attractive. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 90 gp.
Eberdeb Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. He wears his white hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast island. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Job, Nature, Rich. Occupation: Actor
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Akra Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her long blue crest kept up in a rat tail. She has red eyes and a black hat with a tan feather.
Personality: She is calm most of the time but flees social interaction. She has a small toy that she constantly fidgets with.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She got away from her former life and has fallen to alcoholism.
Motivation: Regain custody of her daughter; and an old rival family wants her found
Ideals: Gifted. Flaws: Shy, Addict. Bonds: Family. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Azurite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!
