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NPC Generator

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Advanced [show]


Tree Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears bulky brown painted plate armor. His deerstalker hat is riddled with cuts and holes. His amber unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Tree will drive conversation. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Extrovert, Philantrophist. Flaws: Ugly, Disease. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Tree Candle, Male Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 17 (+3)14 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Banded mail.


Social Check DCs


Nykkan Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a robe, a symbol of death around his neck, and a scythe on his belt. He wears his rusty crest up. His eyes are red and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the north to a Knight, Nykkan learned a great deal about his mother's area of expertise. A gifted student he started as a Mercenary, but he got bored and became a Knight. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is content; and he would like to get married and retire

Ideals: Fighting. Flaws: Mundane, Secretive. Bonds: Has a crush, Job. Occupation: Knight

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nykkan Clethtinthiallor, Male Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 160 gp.


Social Check DCs


Vondal Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His auburn hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sage mother left him crippled. He now mingles about in high society.

Motivation: To get a good night's sleep.

Ideals: Passionate. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Vondal Goblinbane, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)7 (-2) 8 (-1)4 (-3)
Skills Athletics +4, Performance -1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 310 gp.


Social Check DCs


Kite Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, and she perpetually has her scythe ready. She has white fur. She has yellow eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Kite was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted martial powers by her dying sister.

Motivation: Further expansion of business; and to be a sage again

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Kite Moon, Female Tabaxi Sorcerer 2
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 8 (-1)16 (+3) 14 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Auran, Sylvan, Druidic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1400 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Old masterpiece painting (500 gp). 1 Smokesticks.


Social Check DCs


Joser Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He carries with him a set of scythes on his belt, each one with a amethyst on the hilt. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He then took over the family business and is one of the better Bookbinder for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Attractive, Job. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

Joser Brightmoon, Male Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)8 (-1) 10 (+0)8 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Bertram Hartford, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and prefers to wear brown clothing when he does not wear armor. His left leg appears badly burned and disfigured. His black hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As long as the job gets done he does not care how it got done.

History: Bertram was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He struck the Miller job and began his own company from there.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Ideals: Disciplined, Professionalism. Bonds: Job, Family. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Bertram Hartford, Male Human Sorcerer 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 6 (-2)11 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 sp.


Social Check DCs


Veloptima Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'6" and tends to wear a blue poncho over her likewise colored trousers and shirt. Her left hand appears badly burned and disfigured. Her moppish blonde hair is in a traditional bowl cut. Her brown unseeing eyes seem to look past you.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Veloptima was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Flaws: Disease, Sensitive. Bonds: Adventurer, Poor. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Veloptima Ningel, Female Gnome Sorcerer 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)10 (+0) 14 (+2)15 (+2)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 390 gp. 1 Masterwork Common Melee.


Social Check DCs


Jasmine Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is knotted and matted. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She invites people to come help in her community garden.

History: Jasmine hails from a village terrorized by orcs. In her 17th year, her parents were killed by a orcs raid, leaving Jasmine alone in the world. After a stint in an orphanage, she was adopted. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: A deep hatred of orcs; and someone believes her a fraud

Ideals: Persistence, Philantrophist. Bonds: Attractive, Enemies. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jasmine Elderberry, Female Halfling Sorcerer 2
Small (2'8") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 8 (-1)15 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Millicent Middleton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears rags and sports a simple walking cane. Her red hair is greasy and uncared for. She wears an eyepatch.

Personality: Millicent wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Millicent was raised in a hard working conservative environment. A gifted student she started as a Sailor, but she got bored and became a Spice Merchant. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Millicent Middleton, Female Human Sorcerer 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)7 (-2) 17 (+3)10 (+0)
Skills Athletics +3, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Banded mail.


Social Check DCs

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