Helja Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She very much looks the part of a Dyer. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With bright white hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Helja was born with her father's beautiful face. Like her father and her brother before her, after school she went straight into learning to become a Dyer. She has drifted from career to career and currently works as a Dyer.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Joker. Flaws: Forgetful. Bonds: Job, Attractive. Occupation: Dyer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Terran, Celestial, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Charles Home, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His silver hair, when down, is lengthy. His eyes are a pleasant gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Logical. Bonds: Job, Slave, Military. Occupation: Server
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Taklinn Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud.
Flaws: Antagonistic, Shy. Bonds: Enemies, Religious. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Silver pearl (130 gp).
Thea Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a faded coat and loose pants complete with Stetson hat. Her auburn hair is wavy and long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is obsessed with finding treasure.
History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Thea was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Thea's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Damaia Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, she is an attractive figure. She typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. Her hair is purple and curly. Her eyes are white and she is always smoking a pipe.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has all her life been fascinated with music.
History: She got into the Dilettante business at a young age. While studying, she fell in love. They married and had a son. She now travels the world, in search of power and loot.
Motivation: She has passion for adventuring and risk; and balancing her hectic life and new dilettante responsibilities is difficult
Ideals: Artistic. Bonds: Attractive, Job, In love, Adventurer. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Elven, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Anakis Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 6'3". She wears a custom-built plate barding that's adorned with green lining and desert motifs, and her gloved hand is found clutching a club. Her hair is black, silky, and of moderate length. She is baby faced.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born in the south to a Knight, Anakis learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: An old rival family wants her found; and someone believes her a fraud
Ideals: Optimist. Bonds: Attractive, Job, Family, Enemies. Occupation: Knight
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Rimple Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his tan robe and has his crossbow always slung over his shoulder. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his gray eyes scan people very quickly.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. As long as the job gets done he does not care how it got done.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted divine powers by his dying brother.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Passionate, Professionalism, Gifted. Bonds: Immigrant, Attractive. Occupation: Masseuse
Voice: Mousy voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 gp.
Riswynn Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her hair is long and brown with streaks of golden, and is pulled back with small brown clips. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born at the edge of vast plains. She worked as a nervous Locksmith and found it very stressful. She has drifted from career to career and currently works as a Locksmith.
Motivation: She is terrified, and will act out of fear; and balancing her hectic life and new locksmith responsibilities is difficult
Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Giant, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Harriet Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her golden hair has been sun bleached extensively. Her face is scarred and worn.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Harriet lived on a farm with her father, near the main road leading to a nearby town. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Due to her spouse's obsession with being a Miller they were divorced and she won custody of their son. She worked as a Fortune-teller, and she later adopted a second son.
Motivation: An old rival family wants her found.
Flaws: Ugly, PTSD. Bonds: Poor, Job, Family, Debt. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
