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NPC Generator

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Advanced [show]


Nedda Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. Her golden hair is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Nedda hails from a village terrorized by gnolls. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Terse. Bonds: Immigrant, Attractive, Enemies. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Nedda Deephollow, Female Halfling Sorcerer 2
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)15 (+2) 18 (+4)14 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Halfling, Terran, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 250 gp. 1 Chain shirt.


Social Check DCs


Olunt Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this western man has the majority of his body covered in plate. He has moderate length blonde hair. His green unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of specialists.

Motivation: Someone believes him a fraud; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Disease, Secretive, Forgetful. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Olunt Loderr, Male Dwarf Sorcerer 4
Medium (4'3") Dwarf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 21 (+5)15 (+2) 9 (-1)7 (-2)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Millicent Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright yellow and green, and wears rings and necklaces with large, colorful gems. Her skin is also unnaturally pale. Her hair is white and curly. Her eyes are hazel and catlike.

Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. The war was a terrible time for her, and Millicent does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Millicent lived on a farm with her father, near the main road leading to a nearby town. When Millicent reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Apothecary they were divorced and she won custody of their daughter. She worked as a Sculptor, and she later adopted a second daughter.

Motivation: She has money and likes to spend it; and she is greedy

Flaws: Ugly, Racist, Depressed. Bonds: Rich, Military, Family. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Millicent Aloro, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 15 (+2)8 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 pp.


Social Check DCs


Olunt Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears brown trousers with violet and brown striped suspenders. He wears various colorful collared shirts. With bright white hair and a scraggly beard. This hazel eyed northerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Olunt grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Olunt took refuge in the old dungeon and found the beat up crossbow and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Philantrophist. Bonds: Family, Adventurer, Nature. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Olunt Steelfist, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 18 (+4)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +0, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp.


Social Check DCs


Gilbert Kendall, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His silver hair and beard is wavy and long. His eyes are a pleasant hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.

Motivation: Many illithids want him driven away; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Bonds: Attractive, Family, Criminal record, Religious, Enemies. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Gilbert Kendall, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Gurdis Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her job bores her to no end. She has decided to make it more interesting.

History: Gurdis was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Gurdis abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer, Criminal record. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Gurdis Durthane, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)17 (+3) 12 (+1)8 (-1)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnoll, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roger Spaulding, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a simple brown robe with blue stripes complete with hood, marred by beers. He has done his best to style his blonde hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Scribe. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Family, Job. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Roger Spaulding, Male Human Sorcerer 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Animal Handling +1, History +5
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 5000 cp.


Social Check DCs


Vlorn Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large white jacket. His blonde hair is unkempt and raggedy. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vlorn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vlorn. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Criminal record, Nature. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Vlorn Wildheart, Male Halfling Sorcerer 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 15 (+2)12 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1000 cp.


Social Check DCs


Rangrim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). His hair is long and brown with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His half smiles and blue eyes are beguiling and draw you in.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Farmer

Voice: Sore throat, cough

Attributes [hide]

Rangrim Strongheart, Male Dwarf Sorcerer 4
Medium (4'0") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)8 (-1) 12 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 sp.


Social Check DCs

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