Zûgor Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes., and sports empty pouches on his belt. His auburn hair is still thick. He has a tattooed face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Zûgor lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and half-elven compassion
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Family, Rich. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 6 (-2) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Terran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 cp. Chrysoprase (20 gp).
Nadarr Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a green poncho over his likewise colored trousers and shirt. His white crest, when down, is lengthy. He has a tattooed face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Nadarr was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Stylist, and he later adopted a second son.
Motivation: He's attracted to the PC; and to unite with his brother
Ideals: Disciplined. Flaws: Fearful. Bonds: Family, Has a crush. Occupation: Stylist
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 200 gp.
Oskar Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He is physically well-built. He has done his best to style his red hair to look like a famous performer. His fierce violet eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. Oskar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oskar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.
Motivation: To settle down with his crush; and he's in love
Flaws: Antagonistic. Bonds: Criminal record, Rich, Has a crush. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Undercommon, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Hadarai Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy and tries to find solutions quickly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Blacksmith arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many brigands want him driven away
Ideals: Fighting. Flaws: Lazy, Addict. Bonds: Rich, Enemies. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Kelter Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. With bright golden hair and a scraggly beard. He has a dull look in his violet eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Greedy, Disease. Bonds: Attractive, Enemies, Adventurer. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 30 pp. Deep blue spinel (300 gp). Alexandrite (300 gp).
Verna Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears red trousers with white and pastel striped suspenders. She wears various colorful collared shirts. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born in the south, but her parents moved at a very young age to the north. Verna was born on a far southern plains where she grew up under the tutelage of her father, an expert Barkeep. She moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and someone believes her a fraud
Ideals: Passionate, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 40 gp.
Bhevek Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. He keeps his long golden hair kept up in a rat tail. He has hazel eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.
History: Sold as a small child to a brothel owner, Bhevek was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bhevek grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bhevek. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Revenge; and he is a bit of a kleptomaniac
Ideals: Persistence. Flaws: Ugly. Bonds: Mentor, Criminal record, Enemies. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 13 (+1) | 6 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 30 pp. 1 Banded mail.
Kildrak Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears brown cloth garments or leather armor. His hair is always cut to a buzz. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kildrak is combative with any and all who dare try his patience in the slightest.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Justice. Flaws: Insane. Bonds: Attractive, Military. Occupation: Bricklayer
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 19 (+4) | 6 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 100 gp. Silver comb with moonstones (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Half-Plate. 1 Half-Plate.
Rathkran Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears professional attire. He keeps his long blue crest kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised by priests from a young age. He made a point of taking high paying jobs and getting most of it up front. He became a Mason soon after.
Motivation: He wants to meet his childhood hero.
Bonds: Attractive, Job, Adventurer, Religious, Mentor. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 700 sp. Black velvet mask with numerous citrines (80 gp).
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

