Portia Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She wears suspenders and white workpants. Her shirt is pastel, and she wears a heavy white leather apron most of the time. Her skin is fair and her fingers are delicate and long. She wears a broad hat to cover her moderate length auburn hair. Her eyes are hazel and she is always smoking a pipe.
Personality: She has a massive crush on the younger sibling of the Barkeep who has hired her part-time. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Masseuse, her mother struggled to pay the bills. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Barkeep.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants a kiss
Ideals: Optimist. Bonds: Has a crush, Poor, Job, Enemies. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Coral (160 gp).
Gunnloda Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'1" and prefers to wear grey pants and tee shirts. She has black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A deeply religious woman she believes everything happens for a reason. She misses her home and complains about the freezing weather, even in summer.
History: Her father raised her in a mountain cabin. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Fortune-teller soon after.
Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult.
Flaws: Insomniac. Bonds: Religious, Immigrant, Nature, Job. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Infernal, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Sard (60 gp).
Kriv Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He has a moderate pudge and is not very fit. His blue crest is long and unkept. His gold eyes dart from person to person to random spaces in the air.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kriv is combative with any and all who dare try his patience in the slightest.
History: Kriv was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and doesn't want to be a herbalist and was forced into it by his family
Ideals: Justice. Flaws: Ugly. Bonds: Family, Job, Rich. Occupation: Herbalist
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp. Silver pearl (140 gp).
Carlin Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'4" has a big stupid grin on her face most of the time. She is generally shirtless and showing off her tattooed chest. Her auburn hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She can speak with the recently deceased. She is obsessed with finding treasure.
History: Gifted from a young age, Carlin studied abroad. Her childhood dream was to be a Barkeep, but she was a colossal failure. During her travels, Carlin and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Carlin discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Carlin fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Money/treasure; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Job, Rich. Occupation: Roofer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Lubash Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His golden hair is kept up in a ponytail inside a broad hat. His gray eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his brother before him, after school he went straight into learning to become a Ruler. He inherited the family business which he has now maintained for 2 years.
Motivation: His religion dominates his actions; and expand his business
Ideals: Extrovert. Flaws: Disease, Antagonistic. Bonds: Poor, Job, Religious. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 8 (-1) | 9 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Vondal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" western man, he tends to wear a brown poncho over his likewise colored trousers and shirt. His brown hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Pacifist. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Black opal (800 gp). 2 Alchemist’s fire.
Jarana Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She dresses well, typically a more casual-formal manner. Beneath her clothing is a huge mess of scar tissue. Her white hair is cut jaggedly and amateurishly. She has several tiny ruby earrings on each ear.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in the east to a Bricklayer, Jarana learned a great deal about her mother's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She became a Bricklayer soon after.
Motivation: To reunite with her absent mother; and doesn't want to be a bricklayer and was forced into it by her family
Bonds: Attractive, Slave, Rich, Job, Family. Occupation: Bricklayer
Voice: Booming voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 190 gp. 1 Chain shirt.
Senteq Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his hammer ready. He wears his silver hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: When he was but 7 years old his parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Senteq's homeland. Senteq decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Senteq fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and an old rival family wants him found
Ideals: Fighting, Extrovert. Flaws: Impulsive. Bonds: Immigrant. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp. Alexandrite (900 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp).
Faral Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her skin is fair and her fingers are delicate and long. She has done her best to style her red hair to look like a famous performer. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: While she acts the brute, she is far gentler than she would appear. She would rather hide behind her crafts than deal with other people.
History: Faral was born in the north. At a young age she loved to build and create. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her relatives are trying to arrange a marriage
Ideals: Fighting, Artistic, Persistence. Flaws: Addict, Shy. Bonds: Religious. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.
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