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NPC Generator

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Advanced [show]


Matilda Benson, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a grey wide-brimmed hat and grey clothes. Her brown hair is kept up in a ponytail inside a wide-brimmed hat. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is mildly Human supremacist, though she does not identify as such. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a Dyer, her mother struggled to pay the bills. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: To find somewhere to settle down; and her relatives are trying to arrange a marriage

Flaws: Racist, Impulsive, Mundane. Bonds: Poor, Family. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Matilda Benson, Female Human Sorcerer 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 17 (+3)17 (+3)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 90 gp.


Social Check DCs


Sarah Stanton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a brown vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her hair, while still mostly red, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She got into the Beggar business at a young age. Sarah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She ran away from her former home and has been making her living as a Beggar for the past few years.

Motivation: She wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Bonds: Attractive, Enemies, Job, Adventurer, Military. Occupation: Beggar

Voice: American accent

Attributes [hide]

Sarah Stanton, Female Human Sorcerer 2
Medium (5'5") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)8 (-1) 12 (+1)13 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp. 2 Tanglefoot bags.


Social Check DCs


Shautha Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 4'11", this woman usually wears her black robe and has her lance always slung over her shoulder. Her brown hair is kept up in a ponytail inside a feathered hat. Her face is scarred and worn.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She pushes her goals aggressively. She is also a coward if confronted.

History: She comes from a rich eastern family. Shautha abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero; and she feels threatened by others

Flaws: Ugly, Fearful. Bonds: Job, Rich, Adventurer. Occupation: Cook

Voice: Farmer accent

Attributes [hide]

Shautha Graeme, Female Half-Orc Sorcerer 1
Medium (4'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)5 (-3) 11 (+0)10 (+0)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 3000 cp. Deep green spinel (40 gp).


Social Check DCs


Dimble Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has styled his chestnut hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Dimble enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 8 years old his parents immigrated from the west. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.

Motivation: Expand his business; and sabotage a competitor

Ideals: Gifted. Flaws: Hedonist. Bonds: Enemies, Immigrant, Job. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Dimble Nucklestamp, Male Gnome Sorcerer 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)17 (+3) 12 (+1)10 (+0)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Goblin, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Hlin Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She likes to wear ponchos typically of a light grey in addition to tight pants. Her brown hair is well kept. She has gleaming, smiling gray eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy and tries to find solutions quickly.

History: Born to a poor family in the city she treasured whatever gifts she got. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has set out to sabotage the competition.

Motivation: To clean up the streets; and to reunite with her absent mother

Flaws: Shy, Lazy. Bonds: Poor, Family, Job, Guardian. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Hlin Aranore, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 15 (+2)7 (-2)
Skills Intimidation +0, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 60 gp. Golden yellow topaz (300 gp). 1 Breastplate.


Social Check DCs


Shedinn Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. His top hat is riddled with cuts and holes. His red eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Shedinn grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Shedinn Baharoosh, Male Dragonborn Sorcerer 2
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)7 (-2) 12 (+1)14 (+2)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Disguise kit.


Social Check DCs


Morkral Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a grey suit. He has a long golden beard with little hanging trinkets. His green eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Morkral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge; and he wants nothing more than to rejoin the army

Flaws: Disease. Bonds: Military, Nature, Adventurer, Enemies. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Morkral Strongheart, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Athletics +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp. Freshwater pearl (14 gp).


Social Check DCs


Peren Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Peren was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Hunter.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Rich, Job. Occupation: Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Peren Qualanthri, Male Elf Sorcerer 1
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 700 sp.


Social Check DCs


Cora Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a red tunic with tan highlights, and long brown pants that bunch up around her shoes. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are blue.

Personality: She never swears and excessively uses polite adverbs when speaking. She receives visions of the future at random moments

History: Born to a poor family in the city she treasured whatever gifts she got. She found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She would like to get married and retire; and she wants to get laid

Ideals: Optimist, Gifted. Bonds: Poor, Adventurer, Has a crush. Occupation: Mason

Voice: German accent

Attributes [hide]

Cora Fastfoot, Female Halfling Sorcerer 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)6 (-2) 5 (-3)12 (+1)
Skills Investigation +0, Survival -1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp.


Social Check DCs

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