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NPC Generator

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Advanced [show]


Dee Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is renowned for her bright red dresses and hats. She has shaved her head bald. She has a tattooed face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She is a Yochlol in disguise. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A rival would like her out of the picture; and she is currently in port desperately looking for someone to get her out

Bonds: Nature, Job, Adventurer, Criminal record, Slave. Occupation: Farmer

Voice: Loud with bravado

Attributes [hide]

Dee Tosscobble, Female Halfling Sorcerer 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)8 (-1) 10 (+0)9 (-1)
Skills Nature +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs


Tarhun Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. He sports a flattop crest cut. He is very pretty but has cold, dead eyes.

Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 3 years.

Motivation: To be a Unemployed again; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Poor, Attractive, Has a crush, Job, Immigrant. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Tarhun Turnuroth, Male Dragonborn Sorcerer 3
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 7 (-2)9 (-1) 16 (+3)16 (+3)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Morthos Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He has wavy red hair. His gold eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Shy, Impulsive. Bonds: Poor, Enemies. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Morthos Sadness, Male Tiefling Sorcerer 2
Medium (5'8") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 12 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp.


Social Check DCs


Mara Meliamne, Female Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is typically in her Detective uniform. Her long blonde hair is drawn into a two foot long braid. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in a small village she learned the ways of the warrior from her father. Like her father and her brother before her, after school she went straight into learning to become a Detective. She struck the Detective job and began her own company from there.

Motivation: Sabotage a competitor.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Mara Meliamne, Female Elf Sorcerer 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 7 (-2)13 (+1) 11 (+0)7 (-2)
Skills Nature +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp. Red-brown spinel (120 gp). 3 Thunderstones.


Social Check DCs


Dagger Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His cinnamon fur is knotted and matted. He has a dull look in his amber eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to end his boredom

Ideals: Optimist. Flaws: Lazy, Disease. Bonds: Attractive. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Dagger Wind, Male Tabaxi Sorcerer 2
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)13 (+1) 6 (-2)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs


Windy Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. Her fur is lavender and very short. Her eyes are likewise amber.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of eastern immigrants she idolized her mother. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Windy Thunder, Female Tabaxi Sorcerer 1
Medium (5'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)13 (+1) 6 (-2)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp.


Social Check DCs


Seraphina Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears bulky red painted plate armor. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with her Banker father left her crippled. After a long history of fighting, Seraphina and her spouse have recently divorced.

Motivation: To find somewhere to settle down.

Flaws: Ugly, Antagonistic, Mundane, Disease. Bonds: Military. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Seraphina Stonebridge, Female Halfling Sorcerer 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 8 (-1)17 (+3)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 180 gp.


Social Check DCs


Frederick Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He pushes his goals aggressively. He is also a coward if confronted.

History: Frederick was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Dyer like his mother before him.

Motivation: He is content.

Ideals: Athletic. Flaws: Mundane, Fearful. Bonds: Job, Criminal record. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Frederick Hackney, Male Human Sorcerer 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 80 gp.


Social Check DCs


Xanaphia Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a violet shirt with thin tan vertical stripes and blue pants, and is pretty ugly. Her hair, while still mostly golden, has prominent grey streaks. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Xanaphia is depressed about a lot of things. She tends to be a nihilist. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born in a small village she learned the ways of the warrior from her father. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to travel the world and help people.

Motivation: She loathes her own lifestyle.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Depressed. Bonds: Criminal record. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Xanaphia Gentry, Female Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 140 gp. Red spinel (50 gp).


Social Check DCs

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