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NPC Generator

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Advanced [show]


Rael Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He wears a tan cloak and cross-gartered brown stockings, and his gloved hand is found clutching a flail. His hair is short and blonde. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and half-orc compassion

Ideals: Artistic. Flaws: Shy, Disease, Racist. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rael Wasanthi, Male Elf Sorcerer 1
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 110 gp.


Social Check DCs


Morkral Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His tied-back hair is golden. His eyes are violet and catlike.

Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a pair of adventurers, Morkral grew up listening to his mother's many stories. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Morkral began to lead the lost caravan. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Enemies, Adventurer. Occupation: Adventurer

Voice: Slurs words

Attributes [hide]

Morkral Torevir, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)13 (+1) 15 (+2)9 (-1)
Skills Persuasion +1, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: White pearl (50 gp).


Social Check DCs


Quick In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears dark leathers with embroidery. She keeps her lavender fur in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She exudes charisma. She is a tour de force of persuasion. She uses divination through singing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has since lost track of the people in her past.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Gifted. Bonds: Attractive, Religious, Family, Job. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Quick In the Wind, Female Tabaxi Sorcerer 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Nella Atherton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing colorful clothing, dressed as a Guard. She wears her silver hair down. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in a small village she learned the ways of the warrior from her mother. From there she went from mercenary job to mercenary job. She became a Guard soon after.

Motivation: She is wracked by social anxiety; and to protect her home

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Adventurer, Guardian. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Nella Atherton, Female Half-Orc Sorcerer 2
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)13 (+1) 9 (-1)5 (-3)
Skills Insight +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 190 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Tanglar Darlington, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. He has a very tight haircut. His green eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: Tanglar was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Tanglar Darlington, Male Half-Orc Sorcerer 1
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)5 (-3) 10 (+0)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 sp.


Social Check DCs


Findex Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she prefers to wear green pants and tee shirts. She keeps her black crest in a pixie cut. This gold eyed westerner is not easily forgotten.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born at the edge of vast island. She found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She tends to her Knight job now, and dutifully fulfills any obligations she has.

Motivation: To prove her worth to the world; and wants to open a new tavern

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Nature, Adventurer. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

Findex Hashphronyxadyn, Female Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 11 (+0)18 (+4)
Skills Nature +5, Performance +6
Senses Passive Perception 10
Languages Common, Orc, Giant, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 2000 cp.


Social Check DCs


Broce Daergel, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is smooth and relatively long. His ears are large.

Personality: He is calm most of the time but flees social interaction. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Broce Daergel, Male Gnome Sorcerer 2
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 19 (+4)13 (+1) 6 (-2)11 (+0)
Skills Medicine +0, Stealth +5
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 90 gp. Pink pearl (160 gp). Chrysoberyl (160 gp). Freshwater pearl (14 gp).


Social Check DCs


Azzakh Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He wears bulky black painted plate armor, and his gloved hand is found clutching a trident. His crest is green and curly. His face is scarred and worn.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Azzakh grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent father.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Azzakh Yarjerit, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)11 (+0) 11 (+0)19 (+4)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 140 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp).


Social Check DCs


Dagger On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large brown mantle and cape that has been intricately interwoven into his pastel robe. He wears a colorful flower in his white fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Tanner business at a young age. A gifted student he started as a Barkeep, but he got bored and became a Tanner. He then took over the family business and is one of the better Tanner for hire.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert. Bonds: Attractive, Guardian, Job. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Dagger On the Water, Male Tabaxi Sorcerer 1
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 140 gp.


Social Check DCs

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