Nutae Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He wears a colorful flower in his black hair. His fierce violet eyes like to dwell on things.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Nutae abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by brigands. Nutae was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He wants revenge against brigands.
Ideals: Joker. Bonds: Attractive, Enemies, Military, Adventurer. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Zanna Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'4" when asserting herself. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: A skeptical and narcissistic woman, Zanna's first love is herself. Her second love is also herself. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Zanna was born in the north. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Scribe kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels that her past leaves her morally obligated to help; and she desires power and/or immortality
Ideals: Impeccable, Persistence. Bonds: Attractive, Criminal record, Adventurer. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 19 (+4) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Half-Plate.
Anne Nobles, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'8", this woman wears rags and sports a simple walking cane. She keeps her chestnut hair in a flapper bob. Her amber eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food she seems plenty friendly. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Anne was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Cursed with lycanthropy at a very young age, Anne has worked very hard to control her curse. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has a crush on the local Guard; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Criminal record, Adventurer, Has a crush. Occupation: Seamstress
Voice: Dutch accent
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 gp.
Murgen Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is typically in her Sellsword uniform, and sports empty pouches on her belt. Her long silver hair is drawn into a two foot long braid. Her eyes are amber.
Personality: Calm and collected, she is a well trained Sellsword. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an apprentice working in her mother's forge. She has drifted from career to career and currently works as a Sellsword.
Motivation: Expand her business.
Bonds: Job, Religious, Slave. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 5 (-3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 gp.
Quick Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She has a large pastel mantle and cape that has been intricately interwoven into her black robe. Her whole body is exceptionally muscular. She has done her best to style her lavender fur to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Flattery will make her almost putty in your hands.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Gifted. Flaws: Shy, Selfish. Bonds: Immigrant, Rich. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Decarabia Grief, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'1". She wears dark leathers with embroidery. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are red and beady.
Personality: She loves telling others what to do and how they should feel about things. She is lazy, self-centered, vain, and jealous.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Decarabia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she loathes her own lifestyle
Ideals: Opinionated, Fighting. Flaws: Ugly, Selfish, Depressed. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1200 sp.
Alexandre Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long white hair kept up in a rat tail. His half smiles and blue eyes are beguiling and draw you in.
Personality: Alexandre wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Alexandre was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alexandre decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has decided he is irredeemable; and his religion dominates his actions
Ideals: Disciplined, Justice. Bonds: Attractive, Criminal record, Religious. Occupation: Layabout
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Chain shirt.
Henry Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His golden hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Henry's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Henry and his spouse have recently divorced.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Has a crush. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 5000 cp. Black star sapphire (400 gp).
Efferil Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Ruler. His moppish brown hair is in a traditional bowl cut. His face is scarred and worn.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found; and to reunite with his old friends
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Ruler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
