Delg Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 3'11". He wears a worn and beaten armor. He has a very tight haircut. His eyes are amber and beady.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Delg was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Barber for the past few years.
Motivation: Expand his business.
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Barber
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Ignan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (600 gp).
Kellen Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is thinning but still full. This hazel eyed northerner is not easily forgotten.
Personality: This man loves singing and to teach people singing more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Kellen reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He seems to be bored by most things; and wants to work out more often
Ideals: Artistic, Athletic. Flaws: Mundane, Secretive. Bonds: Poor, Military. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Ahrim Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is matted, messy, and big. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a great chef.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Ahrim was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly, Addict, Mundane. Bonds: Job, Military. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 390 gp.
Mhurren Clifton, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a butterfly on it. His red hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He got into the Mercenary business at a young age. Mhurren liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Mercenary.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.
Flaws: Addict. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. 1 Darkwood Shield.
Caeldrim Othronus, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is braided into rings. His green eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments
History: Born in the east to a Bellfounder, Caeldrim learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Bonds: Job, Mentor, Immigrant. Occupation: Bellfounder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp. Malachite (11 gp).
Salasar Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is renowned for his bright green suits and hats, and sports empty pouches on his belt. His blue crest, when down, is lengthy. His fierce red eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small mountains village. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To prove his worth to the world.
Flaws: Impulsive. Bonds: Job, Nature, Enemies. Occupation: Herbalist
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Paggen Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue cloak and cross-gartered brown stockings. His black hair is heavily combed to the left. He wears an eyepatch.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Barkeep, but he was a colossal failure. He has worked as a Locksmith like his mother before him.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Locksmith
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Art Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears pastel painted combat armor at almost all times. Her cinnamon fur is greasy and uncared for. She has green eyes and a pastel hat with a yellow feather.
Personality: Art wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her sister
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp. 1 Bullseye lantern. 1 Good lock.
Pâsh Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple white robe with yellow stripes complete with hood. His hair is short and auburn. His green eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the east. Energy wise he seems alert and responsive.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has set out to sabotage the competition.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Pacifist, Professionalism. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Sculptor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
