Loopmottin Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her hair, while still mostly blonde, has prominent grey streaks. Her gray eyes are passionate and lively.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Loopmottin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has achieved small success as a Sailor.
Motivation: Wants to have a good time and be beloved; and meet up once more with her childhood friend
Ideals: Optimist. Bonds: Attractive, Job, Religious, Adventurer. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 17 (+3) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Deep green spinel (50 gp). Freshwater pearl (13 gp). 1 Half-Plate.
Marastyr Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'3" and usually wears her brown robe and has her monstrous two handed axe always slung over her shoulder. She wears a Stetson hat to hide her balding. Her gray unseeing eyes seem to look past you.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has a minor phobia of water and hates getting wet.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered writing. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Attractive. Occupation: Actor
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp.
Baelitae Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady and is in decent physical shape. Her golden hair is cut jaggedly and amateurishly. Her eyes are a pleasant blue.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She went to a religious school and was inspired by the priests there in charitable deeds. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive, Religious. Occupation: Bowyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp.
Ûkbûk Charlton, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair, while still mostly black, has prominent grey streaks. His fierce green eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ûkbûk was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ûkbûk decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To find somewhere to settle down.
Flaws: Impulsive, Mundane. Bonds: Attractive, Nature, Criminal record. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp. 1 Masterwork Common Melee.
Tharivol Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tan shirt with thin brown vertical stripes and grey pants. He has white hair. His eyes are amber and beady.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and to protect his home
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: In love, Poor. Occupation: Locksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork manacles.
Carlin Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a long, tan cloak, and carries axes. Her long brown hair reaches down to her waist. She has a tattooed face.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She was always very intelligent and has formed a secret society of philosophers.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Fighting, Joker. Flaws: Secretive. Bonds: Slave, Job. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 19 (+4) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 160 gp. 2 Alchemist’s fire.
Pushkrimp Wilberforce, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, grey shirt, and tan tie. He has a moderate pudge and is not very fit. His long red hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Pushkrimp hails from a village terrorized by brigands. Like his mother and his sister before him, after school he went straight into learning to become a Shipwright. He now spends his time doing works of charity.
Motivation: He wants revenge against brigands; and he feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Enemies, Job. Occupation: Shipwright
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp. Azurite (13 gp).
Isabella Hayhurst, Female Human [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of her god on her torso. She is portly but not overly obese. Her red hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Isabella was born in the west. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Isabella grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Isabella. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and she has decided she is irredeemable
Ideals: Optimist, Gifted, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. 2 Holy water. 2 Alchemist’s fire.
Portia Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She has a slight overbite and is overall scrawny. She keeps her long white hair kept up in a rat tail. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic woman, Portia's first love is herself. Her second love is also herself. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a poor family in the city she treasured whatever gifts she got. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Poor, Has a crush, Adventurer. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 sp. Aquamarine (600 gp). Iolite (40 gp). 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!