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NPC Generator

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Advanced [show]


Trym Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a red and brown handkerchief worn on her right side. She has a slight overbite and is overall scrawny. Her golden hair is drawn into a tight pony tail with a rose scrunchie. This green eyed southerner is not easily forgotten.

Personality: She likes to make people angry or surprised. She feeds upon the attention of others.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She worked as a nervous Blacksmith and found it very stressful. After a long history of fighting, Trym and her spouse have recently divorced.

Motivation: She feels that her past leaves her morally obligated to help; and expand her business

Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Trym Silvereyes, Female Halfling Sorcerer 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp. 1 Everburning torch.


Social Check DCs


Adrik Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky grey painted plate armor. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: Adrik was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and expand his business

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Adrik Steelfist, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)14 (+2) 18 (+4)12 (+1)
Skills Arcana +4, Medicine +6
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1000 cp. Deep green spinel (140 gp).


Social Check DCs


Manfred Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears professional attire. His black hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Stableman in town.

History: A powerful slaver made him what he is. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Manfred's father didn't care for him much, and the feeling was mutual. He struck the Stableman job and began his own company from there.

Motivation: He's repulsed by the PC; and balancing his hectic life and new stableman responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Manfred Berevan, Male Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Arcana +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs


Elama Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue cloak and cross-gartered brown stockings, and carries pickaxes. Sporting a white mohawk this woman's hair draws a lot of attention. She has amber eyes and a blue hat with a brown feather.

Personality: She has always had a great fascination with Half-Elven culture. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of northern immigrants she idolized her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carter. She now owns her own business.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Fighting. Flaws: Racist. Bonds: Rich, Immigrant, Job. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Elama Iranapha, Female Elf Sorcerer 1
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)8 (-1) 18 (+4)15 (+2)
Skills Athletics +1, Insight +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Backpack.


Social Check DCs


Vepar Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is portly but not overly obese. Her silver hair is thinning but still full. Her eyes are silver.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a minor phobia of water and hates getting wet.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vepar took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is terrified, and will act out of fear; and she has decided she is irredeemable

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Nature, Criminal record. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Vepar Enigma, Female Tiefling Sorcerer 2
Medium (6'1") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 290 gp. Chrysoberyl (110 gp).


Social Check DCs


Mantus Rage, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green tunic with brown highlights, and long pastel pants that bunch up around his shoes. He wears his silver hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a necromancer, Mantus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Opinionated, Professionalism. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Mantus Rage, Male Tiefling Sorcerer 1
Medium (5'5") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 17 (+3)11 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 gp. Jade (110 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cressel Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His red hair is singed and shortened. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. Cressel enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Hunter, who enjoyed hunting, Cressel was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Shy, Hedonist. Bonds: Poor, Nature. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Cressel Guile, Male Tiefling Sorcerer 1
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 16 (+3)19 (+4)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dûsh Clayden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Shy, Secretive. Bonds: Rich, Immigrant. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

Dûsh Clayden, Male Half-Orc Sorcerer 1
Medium (6'3") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)11 (+0) 11 (+0)6 (-2)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Drifting Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear ponchos typically of a light pastel in addition to tight pants. Her red fur is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Drifting lived on a farm with her father, near the main road leading to a nearby town. Drifting was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Drifting decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants to open a new tavern; and revenge

Ideals: Joker. Bonds: Enemies, Family, Criminal record, Job. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Drifting Shoe, Female Tabaxi Sorcerer 3
Medium (5'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: Just what you see.


Social Check DCs

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