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NPC Generator

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Advanced [show]


Broce Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears just a blue suit and is in decent physical shape. His hair, while still mostly blonde, has prominent grey streaks. His green unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. His psionic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Nature, Rich. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Broce Bafflestone, Male Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)16 (+3) 14 (+2)10 (+0)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Draconic, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: Just what you see.


Social Check DCs


Odo Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This southern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His hair is red and curly. His eyes are gray.

Personality: He has always had a great fascination with Halfling culture. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast island. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Odo's homeland. Odo decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: Halfling compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Racist, Lazy. Bonds: Poor, Immigrant, Nature. Occupation: Tanner

Voice: Sleepy voice

Attributes [hide]

Odo Pinkerton, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)15 (+2) 12 (+1)6 (-2)
Skills Acrobatics +1, Performance +0
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Bethrynna Rothenel, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears professional attire. She wears her auburn hair down. She has a dull look in her violet eyes.

Personality: Bethrynna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. Bethrynna is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born into a rich family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.

Motivation: Find a way to reverse the transformation of her brother; and money/treasure

Ideals: Athletic, Artistic. Bonds: Attractive, Family, Rich. Occupation: Banker

Voice: Stutters

Attributes [hide]

Bethrynna Rothenel, Female Elf Sorcerer 1
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 11 (+0)18 (+4)
Skills Intimidation +6, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 sp.


Social Check DCs


Henry Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears a grey armored body suit, with a simple green line shooting up and back down. He wears a deerstalker hat to cover his moderate length white hair. His eyes are a pleasant green.

Personality: He is mildly Human supremacist, though he does not identify as such. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a wizard, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Flaws: Racist. Bonds: Adventurer, Mentor, Immigrant. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Henry Yorke, Male Human Sorcerer 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 80 gp.


Social Check DCs


Cressel Dare, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who sports black clothing, slightly heavier than average wear. His chestnut hair is singed and shortened. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of eastern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the east, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Professionalism, Joker, Impeccable. Flaws: Ugly. Bonds: Immigrant. Occupation: Scribe

Voice: French accent

Attributes [hide]

Cressel Dare, Male Tiefling Sorcerer 3
Medium (6'10") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)17 (+3) 16 (+3)17 (+3)
Skills Deception +5
Senses Passive Perception 13
Languages Common, Auran, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 2800 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Mormo Still, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a black poncho over his likewise colored trousers and shirt. His chestnut hair is thinning but still full. His thin eyebrows rest above his beady black eyes.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east, but his parents moved at a very young age to the south. A freak accident while working with his Shoemaker mother left him crippled. He left for the east, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs; and to prove his worth to the world

Flaws: Ugly, Hedonist, Impulsive, Disease. Bonds: Immigrant. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Mormo Still, Male Tiefling Sorcerer 1
Medium (5'6") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 16 (+3)16 (+3)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 50 gp. Smoky quartz (30 gp).


Social Check DCs


Carrie Lathalas, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His blue eyes peer out from beneath his small tan hat.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. Carrie abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality

Flaws: Lazy. Bonds: Attractive, Religious, Rich, Adventurer, Slave. Occupation: Beggar

Voice: Irish accent

Attributes [hide]

Carrie Lathalas, Male Elf Sorcerer 1
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 200 sp.


Social Check DCs


Elizabeth Graham, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a long, brown cloak. Her auburn hair is cut short with large spiked bangs in the front. She has a tattooed face.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised in a white middle class family as the only child. When Elizabeth reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has been saving her money to try and buy her sister's freedom.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac

Flaws: Mundane. Bonds: Enemies, Family, Military, Criminal record. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Elizabeth Graham, Female Human Sorcerer 2
Medium (5'5") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)17 (+3) 13 (+1)10 (+0)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Aquan, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 8000 cp.


Social Check DCs


Philomena Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is well dressed, but even with her fine clothing she looks run-down. She wears her brown hair up in a very large beehive style do. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She invites people to come help in her community garden.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Philomena took refuge in the large cave and found the beat up club and armor she uses now. She now spends her time doing works of charity.

Motivation: A deep hatred of drow; and wants to have a good time and be beloved

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Philomena Honeypot, Female Halfling Sorcerer 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1900 sp. 1 Alchemist’s fire.


Social Check DCs

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