Anne Bentham, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many black ritualistic tattoos. She is well dressed, constantly wearing a grey suit, black shirt, and grey tie. Her silver hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Anne grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anne. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants nothing more than to rejoin the army; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insane. Bonds: Adventurer, Religious, Military, Criminal record. Occupation: Mercenary
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gurdis Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown coat over a grey low-cut shirt, and a Stetson hat upon her head. Sporting a red mohawk this woman's hair draws a lot of attention. Her ears are large.
Personality: Cocky and sure of herself, she believes she is the best Mayor born in the past three hundred years. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to a criminal king-pin and mafia family She was taken as a slave by a traveling circus and forced to perform She became a Mayor soon after.
Motivation: Seeks redemption; and she is currently in port desperately looking for someone to get her out
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Criminal record, Slave. Occupation: Mayor
Voice: Slow speaker
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
Jak Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His brown hair is drawn into a tight pony tail with a skull scrunchie. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Enemies, Poor. Occupation: Miller
Voice: American accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Draconic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. A delicate silver chain set with a tourmaline (60 gp).
Randal Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is portly but not overly obese. His hair is blonde and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a brothel owner, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Mentor, Nature. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp.
Einkil Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a brown vest and prefers tan and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his silver hair up in a very large beehive style do. His eyes are a pleasant violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments
History: He was born in the west, but his parents moved at a very young age to the south. His arcane abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Miner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Richard Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He has styled his blonde hair well, parting it to the left. His thin eyebrows rest above his beady blue eyes.
Personality: Calm and collected, he is a well trained Slave Trader. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 1600 sp.
Dimble Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan wide-brimmed hat and tan clothes. He keeps his long golden hair kept up in a rat tail. His eyes are likewise amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.
History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. He became a Blacksmith soon after.
Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor
Ideals: Joker. Flaws: Selfish. Bonds: Nature, Job, Enemies. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Gerald Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear violet pants and tee shirts. He has a slight overbite and is overall scrawny. His long white hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and marry his sister to traveling adventurers
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Fortune-teller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp. 1 Good lock.
Howard Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy white pantaloons and a black scarf. His hair is long and brown with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Howard was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Ruler. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Logical. Flaws: Shy, Fearful. Bonds: Job, Has a crush. Occupation: Ruler
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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