Zephan Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His whole body is exceptionally muscular. He sports a flattop hair cut. He wears an eyepatch.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of dire rats once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zephan took refuge in the old dungeon and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and a deep hatred of dire rats
Flaws: Ugly, Mundane. Bonds: Rich, Immigrant, Enemies, Nature. Occupation: Fisher
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points -4 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 5 (-3) | 18 (+4) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Infernal, Goblin, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Wella Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. Her silver hair is singed and shortened. Her ears are large.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable; and she'd like to take her coworkers down a peg
Flaws: Ugly. Bonds: Job, Criminal record, Immigrant. Occupation: Weaver
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Vaina Siannodel, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. She has styled her golden hair well, parting it to the left. Her otherwise smooth face is marked with small tiny scars.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was taken as a slave by a traveling circus and forced to perform She has built up a small fortune and can afford her own way.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Antagonistic, Fearful. Bonds: Rich, Slave. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 18 (+4) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Halfling, Terran, Sylvan, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
Sarai Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a well pressed and immaculate suit (or dress). She has dyed her greying golden hair a little too much giving a sharp golden color. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She plays an instrument quite well.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She seems to be bored by most things.
Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Job. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp. Red-brown spinel (120 gp). 3 Antitoxin.
Morthos Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Crown-heir. His hair, while still mostly black, has prominent grey streaks. His eyes are red and catlike.
Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them
History: Morthos hails from a village terrorized by drow. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.
Motivation: Revenge.
Ideals: Disciplined. Flaws: Shy. Bonds: Enemies, Adventurer. Occupation: Crown-heir
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 150 gp.
Caeldrim Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears tight fighting clothing, which leaves very little to the imagination. His hair, while still mostly golden, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the east. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caeldrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to reunite with his old friends
Ideals: Fighting, Pacifist, Professionalism. Flaws: Addict. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp.
Symma Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'5" and is a bit bulky. She is very muscular particularly in the legs. She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longbow, but if one is not available she will default to her warhammer. Her head has been shaved. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born a particularly ugly child, much to the horror of her parents. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and she wants revenge against dire rats
Ideals: Passionate, Professionalism. Flaws: Ugly, Insane. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Red-brown spinel (130 gp). Moonstone (40 gp). Sardonyx (40 gp). 1 Banded mail.
Aerdeth Malcolms, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean violet cloak covering his clean studded leather. He is portly but not overly obese. His hair is auburn and curly. He tend to wears goggles to shield his eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born the only child of a wealthy merchant. In his 18th year, his parents were killed by a giants raid, leaving Aerdeth alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.
Motivation: Marry his brother to traveling adventurers.
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Family, Enemies. Occupation: Stylist
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 1000 sp. Star rose quartz (70 gp). 1 Masterwork Uncommon Weapon.
Gale On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His beige fur is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Gale and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Courier
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!