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NPC Generator

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Advanced [show]


Fistula Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing the road beaten gear of a warrior. Her red hair is knotted and matted. Her green eyes dart from person to person.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born to a Bricklayer, her mother struggled to pay the bills. A gifted student she started as a Bricklayer, but she got bored and became a Tanner. She then took over the family business and is one of the better Tanner for hire.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Poor, Job, Adventurer. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Fistula Marlee, Female Half-Orc Sorcerer 2
Medium (5'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Average lock.


Social Check DCs


Ahrim Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He has a large black mantle and cape that has been intricately interwoven into his grey robe. His white hair is kept up in a ponytail inside a Stetson hat. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful brothel owner made him what he is. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Terse. Bonds: Mentor, Adventurer, Criminal record. Occupation: Stylist

Voice: Middle-eastern accent

Attributes [hide]

Ahrim Tragedy, Male Tiefling Sorcerer 2
Medium (6'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Arcana +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 60 gp. 1 Tanglefoot bags.


Social Check DCs


Pelt Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'8" and is a bit bulky. She is very muscular particularly in the legs. She dresses like a well dressed Mercenary does. Her cinnamon fur is heavily combed to the right. She wears an eyepatch.

Personality: Stoic and calm, she prefers to meditate than take action. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her childhood dream was to be a Jeweler, but she was a colossal failure. She struck the Mercenary job and began her own company from there.

Motivation: To be a Jeweler again.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Job, Religious. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Pelt Shore, Female Tabaxi Sorcerer 3
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Anastrianna Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a moderate pudge and is not very fit. Her head has been shaved. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Anastrianna grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Optimist. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Anastrianna Mellerelel, Female Elf Sorcerer 2
Medium (5'4") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 8 (-1)16 (+3)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Hrathy Hamilton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She has slicked back white hair. Her eyes are amber and catlike.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Hrathy was born with her mother's beautiful face. She found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was granted druidic powers by her dying sister.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Hrathy Hamilton, Female Half-Orc Sorcerer 2
Medium (6'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Druidic, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs


Norman Dumph, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his brown hair up. His thin eyebrows rest above his beady hazel eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Bounty Hunter business at a young age. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 13 years.

Motivation: He is unsatisfied with his job.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Nasally tone

Attributes [hide]

Norman Dumph, Male Human Sorcerer 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)11 (+0) 8 (-1)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp.


Social Check DCs


Oskar Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. He has dyed his greying black hair a little too much giving a sharp black color. He has a dull look in his brown eyes.

Personality: A skeptical and narcissistic man, Oskar's first love is himself. His second love is also himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Fighting, Impeccable, Justice, Gifted. Bonds: Attractive, Criminal record. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Oskar Steelfist, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 19 (+4)15 (+2) 8 (-1)6 (-2)
Skills Acrobatics +1, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 400 sp.


Social Check DCs


Garl Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'10" and wears dark leathers with embroidery. His right leg appears badly burned and disfigured. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in trident use. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of brigands; and revenge

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Garl Beitz, Male Half-Orc Sorcerer 1
Medium (6'10") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)9 (-1) 12 (+1)8 (-1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Rock crystal (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Aerdeth Iathrana, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His long chestnut hair reaches down to his waist. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in rapier use. He has set out to sabotage the competition.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting. Bonds: Poor, Job, Criminal record, Enemies. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Aerdeth Iathrana, Male Elf Sorcerer 1
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 40 gp. Amethyst (60 gp). 1 Bullseye lantern.


Social Check DCs

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