Rurik Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. He keeps his long chestnut hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's attracted to the PC; and wants a kiss
Flaws: Shy. Bonds: Attractive, Has a crush, Poor. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 60 pp.
Oblar Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear flannel. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and to get a good night's sleep
Ideals: Impeccable, Logical. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Halander Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. His black hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a great chef.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Fortune-teller father left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants to get laid; and he has a crush on the local fortune-teller
Ideals: Gifted, Logical. Flaws: Disease. Bonds: Attractive, Has a crush. Occupation: Server
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 170 gp. 1 Masterwork Uncommon Weapon.
Ella Offund, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her whole body is exceptionally muscular. Her tied-back hair is chestnut. Her eyes are gray and beady.
Personality: She is a hateful person. She taunts others and blames them for her problems. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of a Apothecary, who enjoyed hunting, Ella was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Religious, Nature. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1600 sp. 1 Magnifying glass. 1 Climber’s kit. 1 Simple lock.
Menny Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She sports blue clothing, slightly heavier than average wear. Her hair is brown and curly. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. She also hits on women, regardless of circumstances.
History: Born to a poor family in the city she treasured whatever gifts she got. Brilliant and gifted she never wanted to apply herself. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Further expansion of business; and wants her loneliness to end
Ideals: Gifted. Flaws: Addict. Bonds: Has a crush, Poor, Job. Occupation: Bounty Hunter
Voice: Hissing voice
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Sylvan, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dagger Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. She is bristling with hidden weapons, mostly glaives and hammers. Her fur is beige and curly. She is baby faced.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not trust anyone and sleeps with one eye open.
History: Dagger was born with her mother's beautiful face. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dagger took refuge in the ruined castle and found the beat up glaive and armor she uses now. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To end her boredom; and she seems to be bored by most things
Flaws: Mundane, Insomniac. Bonds: Criminal record, Attractive, Nature. Occupation: Courier
Voice: Booming voice
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp. Silver chalice with lapis lazuli gems (160 gp). 1 Small steel mirror.
Windy Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears professional attire. Her yellow fur is drawn into a tight pony tail with a skull scrunchie. She wears large thick round spectacles.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to travel the world and help people.
Motivation: To reunite with her old friends; and she's looking for her big break
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp. Deep blue spinel (400 gp). Silver pearl (40 gp). Moonstone (80 gp).
Portia Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. She is physically well-built. Her blonde hair is wavy and long. She wears a mask on her face.
Personality: Calm and collected, she is a well trained Farmer. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Portia took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She has never given up on her writing dream.
Motivation: Obtaining odd cultural Human artifacts is her passion; and sabotage a competitor
Ideals: Artistic. Flaws: Secretive. Bonds: Job, Nature, Adventurer. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp. 3 Alchemist’s fire.
Mozikth Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fighting clothing, which leaves very little to the imagination. He wears a small hat to cover his moderate length black crest. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against brigands
Ideals: Fighting, Athletic, Professionalism. Flaws: Insomniac. Bonds: Rich. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Auran, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Amber (140 gp).
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