Foxilon Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a white tunic with blue highlights, and long grey pants that bunch up around his shoes. He is muscular with a powerful set of arms. He has shaved his head bald. He is baby faced.
Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. Animals are drawn to him, and he is able to talk to them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He's in love; and money/treasure
Ideals: Gifted. Bonds: Has a crush, Immigrant, Military, Rich. Occupation: Brewer
Voice: Slow speaker
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 6 (-2) | 5 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 140 gp. Violet garnet (200 gp).
Medrash Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His silver crest is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He works hard and plays hard.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by illithids. Medrash was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Revenge; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Actor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp. Citrine (60 gp).
Malquis Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is drawn into a tight pony tail with a card scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She exudes charisma. She is a tour de force of persuasion. She has a small toy that she constantly fidgets with.
History: Malquis was born with her father's beautiful face. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has drifted from career to career and currently works as a Brewer.
Motivation: She is content; and balancing her hectic life and new brewer responsibilities is difficult
Flaws: Addict, Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Brewer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Spear Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries hammers. She has done her best to style her gray fur to look like a famous performer. Her face is scarred and worn.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Optimist, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 7 (-2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp. Chrysoprase (70 gp).
Vanuath Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple black line shooting up and back down. He is physically well-built. His brown hair is unkempt and raggedy. His eyes are gray and beady.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with singing.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Armorer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp.
Theirastra Amastacia, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a blue cloak and cross-gartered grey stockings. Her hair is short and blonde. Her eyes, though not visible through her cowl, are amber.
Personality: She acts crazy and hedonistic. She is afraid of women and trembles around them
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Theirastra took refuge in the large cave and found the beat up pickaxe and armor she uses now. She now travels the world, in search of power and loot.
Motivation: To pay off her debts; and obtaining odd cultural tiefling artifacts is her passion
Flaws: Hedonist, Shy. Bonds: Nature, Adventurer, Debt. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp. White pearl (60 gp). 1 Masterwork Common Melee.
Reddlepop Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'4" and is wearing the road beaten gear of a warrior. Her right hand appears badly burned and disfigured. Her black hair is styled in orderly dreadlocks. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born a particularly ugly child, much to the horror of her parents. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is terrified, and will act out of fear; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Ugly, Secretive, Insane, Fearful. Occupation: Tailor
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Druidic, Terran, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Verna Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a red tunic with brown highlights, and long black pants that bunch up around her shoes. Her hair is white and curly. Her hazel unseeing eyes seem to look past you.
Personality: She has a massive crush on the younger sibling of the Architect who has hired her part-time. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Verna grew up listening to her mother's many stories. A gifted student she started as a Detective, but she got bored and became a Architect. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Sabotage a competitor; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Disease, Impulsive. Bonds: Has a crush, Adventurer, Job. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp. Golden pearl (80 gp).
Millicent Barlow, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant green.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She comes from a rich northern family. Her childhood dream was to be a Mortician, but she was a colossal failure. She has worked as a Detective like her father before her.
Motivation: She is content; and she seems to be bored by most things
Flaws: Shy, Impulsive, Mundane. Bonds: Attractive, Rich, Job. Occupation: Detective
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Deep green spinel (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
