Vondal Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears many layers of old clothing at all times. He sports a long chestnut beard, and similarly colored long hair. He is baby faced.
Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid.
Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Enemies, Has a crush. Occupation: Fortune-teller
Voice: Slurs words
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1700 sp.
Morana Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'10" and sports grey clothing, slightly heavier than average wear. Her right hand appears badly burned and disfigured. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Morana enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Morana took refuge in the large cave and found the beat up trident and armor she uses now. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is content.
Flaws: Selfish, Hedonist. Bonds: Attractive, Nature. Occupation: Ruler
Voice: Eastern European accent
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 4000 cp.
Andraste Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She wears bulky blue painted plate armor. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Flattery will make her almost putty in your hands.
History: She was born in the west. A few years later when the south was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and sabotage a competitor
Flaws: Selfish, Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Jeweler
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 3 (-4) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp.
Quespa Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and sports empty pouches on her belt. She keeps her silver crest in a flapper bob. Her gold eyes are slightly larger than normal.
Personality: She loves telling others what to do and how they should feel about things. She invites people to come help in her community garden.
History: She was born the only child of a wealthy merchant. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She has built up a small fortune and can afford her own way.
Motivation: She wants revenge against illithids; and marry her brother to traveling adventurers
Ideals: Opinionated, Philantrophist, Entrepeneur. Bonds: Rich, Family, Enemies. Occupation: Roofer
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1900 sp. 1 Silk rope. 1 Silk rope. 1 Healer’s kit.
Purah Gluttony, Female Tiefling [Permalink]
Personal [hide]
Description: This woman dresses in green turtlenecks beneath a tan coat with pastel slacks, and sports empty pouches on her belt. Her red hair, when down, is lengthy. Her eyes are white and catlike.
Personality: She is almost excessively polite to everyone, even when angry. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Purah was born with her mother's beautiful face. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. By chance she met her brother recently and the two have been together since.
Motivation: Her religion dominates her actions.
Flaws: Shy. Bonds: Family, Attractive, Religious. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 150 gp. 4 Holy water.
Thiala Teinithra, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown hair is still thick. This brown eyed northerner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is an amazing painter.
History: Thiala was raised in a hard working conservative environment. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has set out to sabotage the competition.
Motivation: To be a Assassin again; and she is greedy
Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Immigrant, Job. Occupation: Carter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Jak Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair, when down, is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He is a great chef.
History: He was born on a small isolated farm. Cursed with a spirit at a very young age, Jak has worked very hard to control his curse. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Poor, Nature. Occupation: Servant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Traubon Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His silver hair is long and unkept. His brown eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Body Guard in town.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He was granted druidic powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Diggory Lincoln, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted druidic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Bonds: Rich, Immigrant, Religious. Occupation: Banker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 4 (-3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
