Mardred Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She is physically well-built. Her brown hair is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born in the east. Her psionic abilities were realized during a raid on her village. She was granted psionic powers by her dying sister.
Motivation: Many giants want her driven away; and several ex partners dislike her way of doing things and want revenge
Ideals: Joker, Gifted. Bonds: Attractive, Enemies, Immigrant. Occupation: Bowyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Left-Handed Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears tattered old clothes. He has done his best to style his brown fur to look like a famous performer. He has gleaming, smiling amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Racist. Bonds: Job, Criminal record. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 280 gp.
Makaria Open, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a tight green one piece outfit complete with pants, hood, and a cape. She carries with her a set of maces on her belt, each one with a emerald on the hilt. Her hair is short and silver. Her thin eyebrows rest above her beady silver eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Makaria took refuge in the large cave and found the beat up mace and armor she uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Makaria fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is content; and to find somewhere to settle down
Ideals: Fighting. Flaws: Ugly, Mundane, Impulsive. Bonds: Nature. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Giant, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Pogranix Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a green and black handkerchief worn on her left side. She wears a colorful flower in her brass crest. She has a tattooed face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: When she was but 6 years old her parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Pogranix's homeland. Pogranix decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: She wants to meet her childhood hero; and an old rival family wants her found
Ideals: Fighting. Bonds: Attractive, Family, Has a crush, Adventurer, Immigrant. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 cp. Sardonyx (30 gp). Alexandrite (400 gp).
Jarana Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing a long, brown, dusty cloak. She has dyed her greying silver hair a little too much giving a sharp silver color. Her face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her family was turned out during the war. She and her family wandered south to less war torn lands. She's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Depressed, PTSD. Bonds: Job, Immigrant. Occupation: Map Maker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 180 gp.
Garl Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'6" eastern man, he is generally shirtless and showing off his tattooed chest. He wears his brown hair up. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Garl grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Pacifist. Flaws: Antagonistic, Insane. Bonds: Adventurer. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp.
Hugolina Tyndall, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears brown painted combat armor at almost all times and is in decent physical shape. Her hair is cut close to her head. She wears an eyepatch.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She also is a firm believer in the womanly ideal.
History: Hugolina was born the youngest of three triplets. A gypsy cursed her at a young age, leading to her ugly appearance. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Marry her sister to traveling adventurers.
Flaws: Ugly, Impulsive. Bonds: Family, Poor. Occupation: Shepherd
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 17 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal, Ignan, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Masterwork Thieves’ tools.
Maiathah Goltorah, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears many layers of old clothing at all times. Her blonde hair is still thick. She wears crescent spectacles with a black brim.
Personality: She is business-like. She takes instructions and follows them to the letter. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city she treasured whatever gifts she got. She dropped out of school to support her sick father, and resented it. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their daughter. She worked as a Dyer, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her sister; and to share knowledge with the world
Ideals: Professionalism, Gifted, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp.
Skamos Glory, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He keeps his brown hair in a flapper bob. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He got away from his former life and has fallen to alcoholism.
Motivation: A need for knowledge about a nearby landmark; and he feels kind of lost in life
Ideals: Joker, Justice, Gifted. Flaws: Addict. Occupation: Cartwright
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp. 3 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!