Osah Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern woman is dressed in earthy colors with a black and violet handkerchief worn on her right side. She has dyed her greying brown hair a little too much giving a sharp brown color. Her gold eyes peer out from beneath her wide-brimmed black hat.
Personality: She is a Tailor first and foremost. She believes firmly that knowledge should be universal. She uses divination through singing.
History: Born to a Navigator, her mother struggled to pay the bills. Her childhood dream was to be a Navigator, but she was a colossal failure. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Doesn't want to be a Tailor and was forced into it by her family; and an old rival family wants her found
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Job, Poor, Family. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.
Ugol Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He carries a battered shortspear and tarnished bow as well. He has done his best to style his blonde hair to look like a famous performer. His gray eyes have a joyful gleam in them most of the time.
Personality: He dislikes all the random violence that takes place in the north. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Pacifist, Optimist, Logical. Flaws: Insane. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 6 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Drusilia Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She is portly but not overly obese. Her hair is brown and curly. Her hazel unseeing eyes seem to look past you.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Drusilia was raised in a hard working conservative environment. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. During her travels, Drusilia and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Drusilia discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Drusilia fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Find a way to reverse the transformation of her sister; and doesn't want to be a painter and was forced into it by her family
Flaws: Disease, Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Painter
Voice: Hollow voice
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 6 (-2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Just what you see.
Aura Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His fur is cut close to his head. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a forest tribe. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it.
Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Nature, Rich. Occupation: Cartwright
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Nithther Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered rapier and tarnished bastard sword as well. He has moderate length blue crest. His face is scarred and worn.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Nithther does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Nithther was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Depressed, Disease. Bonds: Military. Occupation: Performer
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp.
Skirt Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His broad hat is riddled with cuts and holes. He has copper eyes and a brown hat with a tan feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in a small island village. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Servant
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 310 gp. 4 Acid flasks.
Delg Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a grey coat. His chestnut hair, when down, is lengthy. His eyes are likewise gray.
Personality: He is irascible and easily irritated. He is lazy, self-centered, vain, and jealous.
History: Sold as a small child to a wizard, Delg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Farmer and found it very stressful. He struck the Farmer job and began his own company from there.
Motivation: Wants his loneliness to end; and he is unsatisfied with his job
Flaws: Antagonistic, Selfish. Bonds: Mentor, Job, Has a crush. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp.
Right-Handed On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. He has done his best to style his orange fur to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the east to a Cook, Right-Handed learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Cook soon after.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Job, Poor. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Zook Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'7" and wears many layers of old clothing at all times. He wears a Stetson hat to cover his moderate length chestnut hair. His gray eyes peer out from beneath his Stetson blue hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 6 years old his parents immigrated from the south. He was an apprentice working in his father's forge. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Server again.
Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Poor, Job, Immigrant. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 4 (-3) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 370 gp.
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Their contribution stands as a beacon of hope for all adventurers!
