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NPC Generator

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Advanced [show]


Uzza Murder, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black vest and prefers pastel and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of axes on her belt, each one with a ruby on the hilt. Her hair is red and curly. Her white eyes lackadaisically let the world flow into them.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born to a pair of adventurers, Uzza grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Uzza Murder, Female Tiefling Sorcerer 3
Medium (6'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)18 (+4) 12 (+1)17 (+3)
Skills Athletics +3, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 200 gp.


Social Check DCs


Raam Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His silver hair has been sun bleached extensively. His white unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 4 years old his parents immigrated from the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Flaws: Disease, Secretive. Bonds: Guardian, Immigrant, Family. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Raam Ecstasy, Male Tiefling Sorcerer 2
Medium (5'5") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)9 (-1) 14 (+2)15 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp. 1 Everburning torch.


Social Check DCs


Pearl High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her moppish chestnut hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are violet.

Personality: She is fixated on the number 64. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She is a bit of a kleptomaniac; and to protect her home

Ideals: Entrepeneur. Flaws: Insane. Bonds: Military, Criminal record, Guardian. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Pearl High-hill, Female Halfling Sorcerer 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 220 gp.


Social Check DCs


Fargrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey leather gloves, a grey jacket, and tight pants. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Fargrim and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Poor. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Fargrim Strakeln, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 10 (+0)6 (-2)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 110 gp.


Social Check DCs


Akra Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the four houses of cards around her neck, and a dagger on her belt. She has a moderate pudge and is not very fit. Her silver crest is lengthy. She has gleaming, smiling red eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has all her life been fascinated with writing.

History: She comes from a rich eastern family. She was taken from her home at a very young age. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A rival would like her out of the picture.

Ideals: Fighting, Artistic. Bonds: Criminal record, Rich, Slave. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Akra Shestendeliath, Female Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp. Red-brown spinel (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Trail Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His white fur is knotted and matted. His yellow eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trail was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out

Flaws: Shy. Bonds: Slave, Adventurer, Poor, Attractive. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Trail Hummingbird, Male Tabaxi Sorcerer 2
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)17 (+3) 16 (+3)16 (+3)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Celestial, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 390 gp.


Social Check DCs


Gorbundus Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length blue crest. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.

History: Gorbundus was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Shepherd

Voice: Spits and sputters

Attributes [hide]

Gorbundus Bhenkumbyrznaax, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)12 (+1) 12 (+1)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gargax Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing green shirts, loose pants, and blazers most of the time. His silver crest is still thick. His red eyes peer out from beneath his broad green hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Gargax was left his father's suit of armor and trained in its use and care. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He'd like to take his coworkers down a peg; and he uses money and sex appeal to get what he needs

Flaws: Insomniac. Bonds: Attractive, Military, Rich, Job. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Gargax Akambherylliax, Male Dragonborn Sorcerer 2
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills Athletics +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 180 gp. Rock crystal (70 gp). 1 Average lock.


Social Check DCs


Loopmottin Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'1". She wears a faded coat and loose pants complete with deerstalker hat. Her white hair is singed and shortened. She tend to wears goggles to shield her eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born several months after her father was called into army service. Cursed with unlife at a very young age, Loopmottin has worked very hard to control her curse. She has been saving her money to try and buy her sister's freedom.

Motivation: She wants nothing more than to rejoin the army; and an old rival family wants her found

Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Military, Family. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Loopmottin Folkor, Female Gnome Sorcerer 1
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)15 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 4000 cp. White pearl (140 gp). 1 Masterwork Common Melee.


Social Check DCs

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