Dagnal Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many white ritualistic tattoos. She wears an entirely brown suit with white socks and a vest with buckled shoes. Her chestnut hair is lengthy and is close to two feet long. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born into a rich family. She has had some formal singing training, and achieved minor success. She has built up a small fortune and can afford her own way.
Motivation: Doesn't want to be a Stylist and was forced into it by her family; and an old rival family wants her found
Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Rich, Family. Occupation: Stylist
Voice: Raspy
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 pp.
Oriff Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a brown poncho over her likewise colored trousers and shirt. She wears a colorful flower in her white hair. Her gray eyes dart from person to person to random spaces in the air.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a criminal king-pin and mafia family She dropped out of school before completing her studies. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac
Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Attractive, Criminal record. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (500 gp). Old masterpiece painting (600 gp). 1 Tanglefoot bags.
Dean Coombs, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He carries with him a set of rapiers on his belt, each one with a amethyst on the hilt. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dean's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by orcs. Dean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Rich, Attractive, Enemies. Occupation: Mason
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 pp.
Roge Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a robe, a symbol of strength around his neck, and a mace on his belt. His auburn hair is slicked back into a classic pompadour. His gray eyes dart from person to person.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting, Entrepeneur. Flaws: Racist, PTSD. Bonds: Rich. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 3000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (600 gp).
Hadwisa Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She likes to wear yellow tank tops with brown skirt. Her hair is greying and her face has many wrinkles. She has a tattooed face.
Personality: She exudes charisma. She is a tour de force of persuasion. She never wears the same outfit twice, unless she absolutely has to.
History: Born to a pair of adventurers, Hadwisa grew up listening to her mother's many stories. She moved from fad to fad and when she turned 15 she discovered dancing. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Attractive, Adventurer. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. Silver chalice with lapis lazuli gems (110 gp).
Roger Clinton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears silk and lounges about seductively. He keeps his auburn hair in a pixie cut. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Roger was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Miller.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 gp. Sardonyx (60 gp).
Bucklal Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'1", this man usually wears his white robe and has his pickaxe always slung over his shoulder. His black hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: His tongue was cut out and he uses sign language. Bucklal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Bucklal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Disease, Depressed. Bonds: Family, Poor, Nature. Occupation: Weaver
Voice: Low and grunting
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Hugolina Windsor, Female Human [Permalink]
Personal [hide]
Description: She typically wears grey cloth garments or leather armor, and she perpetually has her sai ready. She wears a small hat to cover her moderate length blonde hair. Her violet eyes dart from person to person.
Personality: She has a massive crush on the younger sibling of the Layabout who has hired her part-time. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hugolina is combative with any and all who dare try her patience in the slightest.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants her loneliness to end.
Ideals: Fighting, Justice, Gifted. Bonds: Has a crush, Debt. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Star rose quartz (50 gp). 1 Darkwood Buckler.
Burgell Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is lengthy. He has gleaming, smiling hazel eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 16 (+3) | 9 (-1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!