Alice Blythe, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is dressed in earthy colors with a grey and black handkerchief worn on her left side. Her red hair, when down, is lengthy. She has several tiny ruby earrings on each ear.
Personality: A skeptical and narcissistic woman, Alice's first love is herself. Her second love is also herself. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She comes from a rich southern family. There was a wharf not far from home where she often wandered off to fish. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: She'd like to take her coworkers down a peg; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Impeccable. Bonds: Rich, Family, Nature, Adventurer, Job. Occupation: Tailor
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Undercommon, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Kabbarg Ansley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears light armors faded through time and improper care. Her black hair is cut jaggedly and amateurishly. Her blue eyes are passionate and lively.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was always a brilliant, if unscrupulous mind. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Logical. Flaws: Shy, Insane. Bonds: Rich. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Mara Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She carries with her a set of kukris on her belt, each one with a amethyst on the hilt. She has a long blonde ponytail with little hanging trinkets. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Mara lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Laborer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Family, Poor, Adventurer. Occupation: Laborer
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
Liftrasa Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear flannel. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Her mother raised her in a mountain cabin. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To pay off her debts; and marry her sister to traveling adventurers
Flaws: Shy. Bonds: Family, Nature, Job, Debt. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp. Rock crystal (70 gp). 1 Masterwork Common Melee.
Sindri Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has white hair. His gray eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sindri was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Shipwright, but he got bored and became a Cook. He has achieved small success as a Cook.
Motivation: He wants to get laid; and he has a crush on the local shipwright
Ideals: Joker. Flaws: Shy. Bonds: Poor, Job, Has a crush. Occupation: Cook
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. 2 Tanglefoot bags.
Kriv Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is renowned for his bright green suits and hats. He has bronze crest. He tend to wears goggles to shield his eyes.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Cartwright and found it very stressful. He has worked as a Cartwright like his father before him.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Synthrin Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries with her a set of glaives, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her crest is blue and curly. She wears round tiny glasses practically rammed into her face.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a font of random trivia from the lore and stories she has discovered
History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Painter work with an outfit from a few towns over. Painter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Painter for the past few years.
Motivation: Balancing her hectic life and new Painter responsibilities is difficult; and she is unsatisfied with her job
Ideals: Fighting, Logical. Bonds: Attractive, Job, Military. Occupation: Painter
Voice: Raspy
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. 1 Banded mail.
Skamos Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses in black turtlenecks beneath a tan coat with yellow slacks. His brown hair is singed and shortened. His gold eyes dart from person to person.
Personality: Skamos hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is a Maurezhi in disguise. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Crown-heir
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 17 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Draconic, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Everard Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. His hair is golden and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Everard's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Layabout
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
