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NPC Generator

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Advanced [show]


Lance Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a green low-cut shirt, and a top hat upon his head. He is bristling with hidden weapons, mostly tridents and spears. His red hair is cut short. His eyes are amber and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful wizard made him what he is. He moved out south to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Mentor. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Lance Enfield, Male Human Sorcerer 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)17 (+3) 15 (+2)16 (+3)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 300 sp. Silver comb with moonstones (100 gp).


Social Check DCs


Ahrim Pain, Male Tiefling [Permalink]

Personal [hide]

Description: This man is dressed in a clean green cloak covering his clean studded leather. He is muscular with a powerful set of arms. He keeps his silver hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Gifted. Flaws: Shy, Antagonistic, Insomniac. Bonds: Job. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Ahrim Pain, Male Tiefling Sorcerer 2
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)17 (+3) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: Just what you see.


Social Check DCs


Antinua Siannodel, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has wavy silver hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Antinua speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She believes the world needs to unite to get rid of giants once and for all.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now mingles about in high society.

Motivation: Several ex partners dislike her way of doing things and want revenge; and many giants want her driven away

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies, Immigrant. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Antinua Siannodel, Female Elf Sorcerer 2
Medium (4'8") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Brown-green garnet (120 gp). Pink pearl (120 gp). Rose (60 gp).


Social Check DCs


Ozyman Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a white poncho over his likewise colored trousers and shirt. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are green and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a island tribe. Ozyman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Flaws: Disease, Shy. Bonds: Job, Nature, Enemies. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Ozyman Underfoot, Male Halfling Sorcerer 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Sun In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'10" and muscular, this northern woman is well dressed, constantly wearing a pastel suit, white shirt, and green tie. She wears a colorful flower in her yellow fur. She is baby faced.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north her family was never financially stable. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by goblins. Sun was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Revenge; and many goblins want her driven away

Ideals: Athletic, Extrovert. Bonds: Attractive, Enemies, Poor. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Sun In the Storm, Female Tabaxi Sorcerer 1
Medium (4'10") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 120 gp.


Social Check DCs


Direcris Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of bows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has wavy rusty crest. His gold eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Direcris hails from a village terrorized by brigands. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by brigands. Direcris was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is greedy.

Ideals: Fighting, Joker. Bonds: Rich, Enemies. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Direcris Yarjerit, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 13 (+1)18 (+4)
Skills History +2, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 160 gp.


Social Check DCs


Lerissa Elusive, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'0" northern woman, she dresses like a well dressed Mercenary does. Her hair is greying and her face has many wrinkles. Her white eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born to a pair of adventurers, Lerissa grew up listening to her mother's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark; and balancing her hectic life and new mercenary responsibilities is difficult

Ideals: Optimist, Logical. Bonds: Job, Criminal record, Adventurer. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Lerissa Elusive, Female Tiefling Sorcerer 2
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 13 (+1)7 (-2)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 80 gp. Zircon (50 gp). Lapis lazuli (11 gp). 1 Masterwork Musical instrument.


Social Check DCs


Ovak Perry, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is an epitome of beauty. Her white hair is well kept. She wears crescent spectacles with a black brim.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. A true patriot, Ovak would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Criminal record, Military. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Ovak Perry, Female Half-Orc Sorcerer 1
Medium (5'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)2 (-4) 13 (+1)8 (-1)
Skills Animal Handling +3, Religion -2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: Just what you see.


Social Check DCs


Damaia Rise, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 4'8". She wears a simple green robe with red stripes complete with hood. Her black hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.

Personality: She dislikes all the random violence that takes place in the north. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Damaia hails from a village terrorized by gnolls. Damaia was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Damaia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Her religion dominates her actions.

Ideals: Pacifist, Philantrophist. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Damaia Rise, Female Tiefling Sorcerer 2
Medium (4'8") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 13 (+1)14 (+2) 17 (+3)16 (+3)
Skills Animal Handling +5, Athletics -1
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 140 gp.


Social Check DCs

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