Cory Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his brown hair up in a very large beehive style do. His eyes are hazel and catlike.
Personality: He dislikes all the random violence that takes place in the east. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cory took refuge in the ruined castle and found the beat up falchion and armor he uses now. After a long history of fighting, Cory and his spouse have recently divorced.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Soapmaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 cp.
Godfrey Kent, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a grey shirt with thin white vertical stripes and brown pants, and a wedding ring on his right hand. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Godfrey is combative with any and all who dare try his patience in the slightest.
History: Godfrey was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 7 years later his spouse died after the birth of his son. Heartbroken, Godfrey never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and a deep hatred of giants
Ideals: Justice. Flaws: Shy, Disease. Bonds: In love, Attractive. Occupation: Barkeep
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Moonstone (70 gp).
Gildmak Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of death around his neck, and a kukri on his belt. His long black hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born at the edge of vast desert. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Joker. Bonds: Attractive, Criminal record, Nature. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Savaran Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her crest, while still mostly bronze, has prominent grey streaks. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She would rather hide behind her crafts than deal with other people.
History: Born in the west her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She doesn't get along with people that don't share her tastes; and she is currently in port desperately looking for someone to get her out
Ideals: Joker, Artistic. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Guard
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. Aquamarine (200 gp).
Thradal Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has a large grey mantle and cape that has been intricately interwoven into his green robe. His auburn hair is unkempt and raggedy. His eyes are amber and catlike.
Personality: He dislikes all the random violence that takes place in the north. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 6 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs
Ideals: Pacifist. Flaws: Ugly, Forgetful. Bonds: Poor, Immigrant. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp.
Trey Riley, Male Human [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He keeps his white hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and he desires power and/or immortality
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Adventurer, Job. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Sard (20 gp).
Lagazi Hadleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her chestnut hair is cut short with large spiked bangs in the front. Her face is scarred and worn.
Personality: She is happy with her job as a Bricklayer. She turns her eye from what people do, preferring to live and let live. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Bricklayer and found it very stressful. She now owns her own business.
Motivation: She is a bit of a kleptomaniac.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Bricklayer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Tree Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She wears a pastel tunic with white highlights, and long pastel pants that bunch up around her shoes. She wears a feathered hat to hide her balding. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born the only child of a wealthy merchant. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Being a Map Maker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She desires power and/or immortality; and a rival would like her out of the picture
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Map Maker
Voice: German accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp. Silver comb with moonstones (200 gp).
Willow Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her chestnut hair, when down, is lengthy. She is baby faced.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in a small village she learned the ways of the warrior from her father. While studying, she fell in love. They married and had a son. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Willow fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Fighting, Optimist. Bonds: Attractive, In love. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp.
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