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NPC Generator

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Advanced [show]


Adrik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple grey robe with green stripes complete with hood. He has a chestnut handlebar mustache and slicked back chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Calm and collected, he is a well trained Architect. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Mason, who enjoyed hunting, Adrik was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Architect.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and to unite with his sister

Flaws: Ugly. Bonds: Job, Military, Nature, Family. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Adrik Eversharp, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 18 (+4)13 (+1) 13 (+1)5 (-3)
Skills History +3, Intimidation -1
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 130 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Loopmottin Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing colorful clothing, dressed as a Miller. Her golden hair is long and unkept. Her violet eyes have a joyful gleam in them most of the time.

Personality: She can speak with the recently deceased. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Religious, Immigrant, Rich. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Loopmottin Wildwander, Female Gnome Sorcerer 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 360 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Huckabee, Male Human [Permalink]

Personal [hide]

Description: A 5'5" western man, he wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His head has been shaved. His eyes, though not visible through his cowl, are gray.

Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Manfred was raised in a hard working conservative environment. While studying, he fell in love. They married and had a son. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: To be a Glassblower again; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Job, In love. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

Manfred Huckabee, Male Human Sorcerer 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1400 sp.


Social Check DCs


Agnes Branson, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears dark leathers with embroidery. Her auburn hair is kept up in a ponytail inside a feathered hat. Her eyes are a pleasant violet.

Personality: Agnes is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Agnes was raised in a hard working conservative environment. When Agnes reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs; and wants to open a new tavern

Ideals: Extrovert. Bonds: Military, Job, Rich, Attractive. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Agnes Branson, Female Human Sorcerer 2
Medium (4'8") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 11 (+0)7 (-2)
Skills Athletics +2, History +4
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 70 gp. Blue quartz (9 gp). Deep green spinel (120 gp). Moonstone (80 gp).


Social Check DCs


Bharash Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears green trousers with tan and pastel striped suspenders. He wears various colorful collared shirts. His right hand appears badly burned and disfigured. His scarlet crest is smooth and relatively long. His red eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Bharash grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Professionalism, Optimist. Bonds: Adventurer, Rich. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Bharash Clethtinthiallor, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 13 (+1)19 (+4)
Skills Persuasion +6, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 gp. Jasper (20 gp).


Social Check DCs


Hork Dayton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His red hair is cut short with large spiked bangs in the front. This blue eyed southerner is not easily forgotten.

Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. Through the years after Hork was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Hork's mother didn't care for him much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hork fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Insane, Impulsive, Antagonistic. Occupation: Miner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hork Dayton, Male Half-Orc Sorcerer 1
Medium (6'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 12 (+1)5 (-3)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp.


Social Check DCs


Eran Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She usually wears her white robe and has her whip always slung over her shoulder. She keeps her blonde hair in a pixie cut. She wears crescent spectacles with a black brim.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful necromancer made her what she is. Eran was born on a far southern forest where she grew up under the tutelage of her mother, an expert Farmer. After a long history of fighting, Eran and her spouse have recently divorced.

Motivation: She feels threatened by others; and she is greedy

Flaws: Antagonistic, Fearful. Bonds: Poor, Mentor, Immigrant. Occupation: Farmer

Voice: Can't modulate volume

Attributes [hide]

Eran Hogcollar, Female Halfling Sorcerer 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)15 (+2) 10 (+0)5 (-3)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Giant, Infernal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Dentratha Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is physically well-built. Her rusty crest is braided into rings. Her eyes, though not visible through her cowl, are red.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a pair of adventurers, Dentratha grew up listening to her mother's many stories. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Shy. Bonds: Job, Adventurer, Military. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Dentratha Wystongjiir, Female Dragonborn Sorcerer 3
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)13 (+1) 10 (+0)6 (-2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1 Crowbar. 1 Good lock.


Social Check DCs


Shadow Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who dresses in collared shirts and wears a proper scarf over her head, she is not a threatening figure. Her yellow fur is thinning but still full. Her ears are large.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is able to fit into much smaller and tighter spaces than normal.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Shadow grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shadow. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has money and likes to spend it

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Shadow Candle, Female Tabaxi Sorcerer 1
Medium (5'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp.


Social Check DCs

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