Brogg Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean black cloak covering his clean studded leather. His chestnut hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 10 (+0) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp.
Aym Speed, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a slight overbite and is overall scrawny. She wears her silver hair up. Her red eyes lackadaisically let the world flow into them.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Aym was born with her mother's beautiful face. Her mother had invested heavily in several trade routes and wanted her to inherit them. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Retire the richest woman in the south; and she has money and likes to spend it
Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Rich, Attractive, Criminal record. Occupation: Blacksmith
Voice: Boston accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork studded leather.
Valida Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'1" and is a bit bulky. She is very muscular particularly in the legs. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has no hair. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is witty, but her monotone delivery comes off as unnerving She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: When she was but 7 years old her parents immigrated from the north. She has had some formal poetry training, and achieved minor success. She moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Joker, Impeccable, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Eldeth Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: She has a massive crush on the younger sibling of the Herbalist who has hired her part-time. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eldeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Fighting. Bonds: Has a crush, Nature, Religious, Criminal record. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Banded mail. 1 Chain shirt.
Fargrim Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Carpenter uniform. He carries with him a set of whips, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is lengthy. His eyes are likewise brown.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east, but his parents moved at a very young age to the south. He was taken as a slave by a traveling circus and forced to perform He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor
Ideals: Fighting. Bonds: Job, Immigrant, Slave, Criminal record. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 390 gp.
Osco Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears white painted combat armor at almost all times. His black hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Osco was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 15 years.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Orc
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 2800 sp.
Geva Axton, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is blonde, silky, and of moderate length. Her brown eyes lackadaisically let the world flow into them.
Personality: She is extraordinarily eccentric. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was always a brilliant, if unscrupulous mind. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her religion dominates her actions; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Assassin
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1700 sp. Bloodstone (70 gp). Hematite (10 gp). Azurite (10 gp).
Tawar Middleton, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 4'7". She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and her gloved hand is found clutching a club. Her Stetson hat is riddled with cuts and holes. She has violet eyes and a black hat with a green feather.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She pushes her goals aggressively. She is also a coward if confronted.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Slave. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 80 pp.
Kaladan Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. His white crest is kept up in a ponytail inside a deerstalker hat. His gold eyes peer out from beneath his deerstalker black hat.
Personality: Abrasive and pushy, he has a hard time making friends. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kaladan is combative with any and all who dare try his patience in the slightest.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Kaladan and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
