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NPC Generator

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Advanced [show]


Rael Eathalena, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'11" and wears a robe, a symbol of strength around his neck, and a shortbow on his belt. His red hair is long and unkept. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a xeno-phobe, disliking non-Elves.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Elven conditions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rael fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Insane, Racist, Disease. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Rael Eathalena, Male Elf Sorcerer 1
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 3000 cp. Zircon (20 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Paymon Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Tanner. His hair is dark red and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: He's attracted to the PC; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Attractive, Mentor, Has a crush. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Paymon Kindness, Male Tiefling Sorcerer 2
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)6 (-2) 7 (-2)12 (+1)
Skills Animal Handling +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1900 sp.


Social Check DCs


Oolah Cooper, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 5'3" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her left leg appears badly burned and disfigured. Her hair is cut close to her head. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Fighting. Bonds: Attractive, Adventurer, Slave. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Oolah Cooper, Female Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)10 (+0) 17 (+3)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 sp.


Social Check DCs


William Marlowe, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and carries bastard swords. He sports a long blonde beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

William Marlowe, Male Human Sorcerer 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)12 (+1) 10 (+0)9 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 700 sp.


Social Check DCs


Rolf Winchester, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. With bright brown hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane, Antagonistic. Bonds: Rich, Criminal record. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Rolf Winchester, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)9 (-1) 11 (+0)15 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp.


Social Check DCs


Ribbles Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tattered old clothes. His blonde hair is lengthy. His green eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic. Flaws: Ugly, Mundane, Impulsive. Bonds: Rich. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Ribbles Fabblestabble, Male Gnome Sorcerer 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: A miniature golden chest with tiny emeralds lining the top (60 gp).


Social Check DCs


Gerard Law, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a mace. He wears a colorful flower in his silver hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gerard hails from a village terrorized by drow. In his 17th year, his parents were killed by a drow raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Addict, Cynical, Racist. Bonds: Attractive, Enemies. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Gerard Law, Male Human Sorcerer 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Terran, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 40 gp.


Social Check DCs


Kali Sly, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has dark red hair. Her white eyes are slightly larger than normal.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born blind and as such lacked many opportunities for work. Kali was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Kali decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and to prove her worth to the world

Ideals: Athletic. Flaws: Impulsive, Disease. Bonds: Attractive, Criminal record. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Kali Sly, Female Tiefling Sorcerer 2
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 400 gp.


Social Check DCs


Ahinar Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a violet tunic with blue highlights, and long green pants that bunch up around her shoes. Her hair is black and curly. Her eyes are hazel and she is always smoking a pipe.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Further she is a bit of a stoner and is frequently out of it.

History: The child of a Butcher, who enjoyed hunting, Ahinar was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ahinar took refuge in the large cave and found the beat up bow and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Seeks redemption; and a rival would like her out of the picture

Ideals: Disciplined. Flaws: Addict, Shy. Bonds: Nature, Criminal record. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Ahinar Tiltathana, Female Half-Elf Sorcerer 3
Medium (5'0") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 600 sp.


Social Check DCs

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