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NPC Generator

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Advanced [show]


Tawna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She typically wears red cloth garments or leather armor. Her chestnut hair has been sun bleached extensively. Her eyes are brown and beady.

Personality: She is calm most of the time but flees social interaction. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to loving parents in a slum to the east. Cursed with a spirit at a very young age, Tawna has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: An old rival family wants her found.

Ideals: Justice. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Tawna Warmwater, Female Halfling Sorcerer 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)15 (+2) 10 (+0)16 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Orc, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 600 sp.


Social Check DCs


Oolah Gentry, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her brown hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a ruthless business woman, a trait she acquired from her mother.

History: The child of western immigrants she idolized her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barber. She's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Immigrant, Job. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Oolah Gentry, Female Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Giant, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 600 sp. Coral (60 gp).


Social Check DCs


Beloril Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long red beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the north. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Persistence. Bonds: Attractive, In love, Immigrant. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Beloril Hammerstone, Male Dwarf Sorcerer 3
Medium (3'11") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)12 (+1) 15 (+2)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dynamic In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She is bristling with hidden weapons, mostly monstrous two handed axes and pickaxes. She keeps her orange fur in a pixie cut. She has blue eyes and a brown hat with a red feather.

Personality: Dynamic wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... The war was a terrible time for her, and Dynamic does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dynamic grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dynamic. Being a Detective kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Criminal record, Military. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dynamic In the Storm, Female Tabaxi Sorcerer 2
Medium (4'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 7 (-2)15 (+2) 5 (-3)15 (+2)
Skills Insight -1, Stealth +6
Senses Passive Perception 7
Languages Common, Aquan, Celestial
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 60 gp. 1 Half-Plate.


Social Check DCs


Fallthra Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She wears a well pressed and immaculate suit (or dress). She has a hunchback. Her brown hair has been sun bleached extensively. This gray eyed northerner is not easily forgotten.

Personality: Fallthra is depressed about a lot of things. She tends to be a nihilist. She is skeptical of what others tell her and is slow to trust.

History: Fallthra was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has dedicated herself to building a better kind of golem.

Motivation: She desires power and/or immortality; and she feels kind of lost in life

Flaws: Ugly, Depressed, Shy. Bonds: Poor, Adventurer. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Fallthra Fireforge, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 130 pp. Moonstone (70 gp). Carnelian (70 gp).


Social Check DCs


Gorgûm Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.

History: Gorgûm hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Many drow want him driven away; and a deep hatred of drow

Ideals: Athletic, Optimist. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Gorgûm Hadlee, Male Half-Orc Sorcerer 3
Medium (5'3") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)5 (-3) 9 (-1)15 (+2)
Skills Nature -1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. 1 Breastplate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Joser Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft pastel waves gently in the breeze. He has wavy red hair. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Joser was born in the north. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Joser Quickstep, Male Halfling Sorcerer 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)16 (+3) 15 (+2)8 (-1)
Skills Arcana +5, Intimidation +1
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Druidic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 90 gp.


Social Check DCs


Moon Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is generally shirtless and showing off her tattooed chest. She is muscular with a powerful set of arms. Her brown fur is long and unkept. Her ears are large.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Animals are drawn to her, and she is able to talk to them.

History: Her mother raised her in a mountain cabin. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She was granted arcane powers by her dying brother.

Motivation: To be a Glassblower again; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Adventurer, Job. Occupation: Dilettante

Voice: Aggressive tone

Attributes [hide]

Moon Of World, Female Tabaxi Sorcerer 1
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)8 (-1) 10 (+0)12 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Gimûb Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large white jacket. He wears a broad hat to cover his moderate length auburn hair. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to end his boredom

Ideals: Athletic, Joker, Philantrophist. Flaws: Mundane. Bonds: Military, Criminal record. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Gimûb Fidget, Male Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 10 pp.


Social Check DCs

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