Ishte Light, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has moderate length black hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her mother took her hunting and taught her how to get in the mind of other creatures. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the south; and she wants to meet her childhood hero
Ideals: Entrepeneur, Artistic. Bonds: Attractive, Nature. Occupation: Body Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 40 gp.
Spring Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear ponchos typically of a light pastel in addition to tight pants. Her black fur is matted, messy, and big. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Spring and her spouse have recently divorced.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and someone believes her a fraud
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Enemies. Occupation: Shoemaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 8 (-1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2200 sp. 1 Masterwork Common Melee.
Justin Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of warhammers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His small hat is riddled with cuts and holes. His hazel eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: When he was but 7 years old his parents immigrated from the north. He was taken from his home at a very young age. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Herbalist
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Just what you see.
Trail Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His fur, while still mostly brown, has prominent grey streaks. His eyes are yellow.
Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Trail hails from a village terrorized by goblins. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by goblins. Trail was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His religion dominates his actions; and he wants revenge against goblins
Bonds: Job, In love, Enemies, Adventurer, Religious. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. A roughly beaten golden orb (160 gp).
Yurgunn Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is wearing colorful clothing, dressed as a Bricklayer. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her family was turned out during the war. She and her family wandered north to less war torn lands. She now spends her time doing works of charity.
Motivation: To protect her home; and wants to raise her children well
Ideals: Artistic, Philantrophist. Flaws: PTSD. Bonds: Attractive, Family, Guardian. Occupation: Bricklayer
Voice: Smoker's lung
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Euron Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports black clothing, slightly heavier than average wear. His black hair is thinning but still full. His fierce silver eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.
History: He was born at the edge of vast desert. A gifted student he started as a Gardener, but he got bored and became a Sailor. He has set out to sabotage the competition.
Motivation: He feels threatened by others; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Fearful. Bonds: Nature, Job. Occupation: Sailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 7 (-2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).
Gilbert Milton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a worn and beaten armor. He has a hunchback. He sports a flattop hair cut. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Human conditions. He has dedicated himself to building a better village for his children.
Motivation: To protect his home; and he desires power and/or immortality
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Guardian, Adventurer. Occupation: Weaver
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp.
Bernard Clare, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in a clean grey cloak covering his clean studded leather. His hair is long and brown with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the west to a Fletcher, Bernard learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.
Motivation: Wants to raise his children well.
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Fletcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 800 sp.
Seere Flaw, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is generally shirtless and showing off her tattooed chest. She wears a feathered hat to cover her moderate length white hair. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Find a way to reverse the transformation of her brother; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Impulsive. Bonds: Family, Rich. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 90 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!