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NPC Generator

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Advanced [show]


Marastyr Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on her belt. Her white hair is knotted and matted. Her eyes are green.

Personality: A deeply religious woman she believes everything happens for a reason. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Her mother raised her in a mountain cabin. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She inherited the family business which she has now maintained for 15 years.

Motivation: Nothing but the best is good enough for her; and sabotage a competitor

Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Religious, Job, Nature. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Marastyr Trueblood, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)15 (+2) 10 (+0)14 (+2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 80 gp.


Social Check DCs


Tim Marlowe, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large grey jacket. His silver hair, when down, is lengthy. His eyes are violet and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Barkeep, who enjoyed hunting, Tim was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Criminal record. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Tim Marlowe, Male Human Sorcerer 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)6 (-2) 15 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp.


Social Check DCs


Edge Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Carpenter. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown fur is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Edge is combative with any and all who dare try his patience in the slightest.

History: Edge was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk; and marry his sister to traveling adventurers

Ideals: Justice. Bonds: Attractive, Family, Job, Adventurer. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Edge Shore, Male Tabaxi Sorcerer 1
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Grigi Colby, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is renowned for her bright black dresses and hats. Her red hair is singed and shortened. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is very quiet and rarely speaks above a whisper. She has all her life been fascinated with music.

History: She was raised in a forest tribe. Like her mother and her brother before her, after school she went straight into learning to become a Farmer. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To reunite with her absent mother; and to unite with her brother

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Nature, Job, Family. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Grigi Colby, Female Half-Orc Sorcerer 1
Medium (5'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 17 (+3)6 (-2)
Skills Acrobatics +2, History +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Naal Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. He is bald on top and has large silver tufts of hair around his ears. His brown eyes peer out from beneath his wide-brimmed violet hat.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Naal began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Unemployed

Voice: Pronounces O like U

Attributes [hide]

Naal Casilltenirra, Male Half-Elf Sorcerer 2
Medium (5'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 300 sp. 1 Half-Plate.


Social Check DCs


Tomph Clive, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is golden and curly. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She has recently gotten a pet goose that steals things from people.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Attractive, Criminal record. Occupation: Knight

Voice: Laughs frequently while speaking

Attributes [hide]

Tomph Clive, Female Half-Orc Sorcerer 1
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)6 (-2) 11 (+0)11 (+0)
Skills Animal Handling +2, Athletics +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp.


Social Check DCs


Avice Harper, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'1". She wears many layers of old clothing at all times. She sports auburn long hair. She has gleaming, smiling gray eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. As long as the job gets done she does not care how it got done.

History: Sold as a small child to a brothel owner, Avice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Avice was born on a far southern mountains where she grew up under the tutelage of her father, an expert Dyer. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom; and she is content

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Poor, Mentor, Immigrant. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Avice Harper, Female Human Sorcerer 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 4000 cp. Deep green spinel (80 gp). 1 Banded mail.


Social Check DCs


Immeral Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. He has styled his black hair well, parting it to the right. His eyes are blue and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.

History: Born in the west his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Disease, Addict. Bonds: Poor, Religious. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Immeral Netyoive, Male Elf Sorcerer 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)17 (+3) 5 (-3)7 (-2)
Skills Insight -1, Intimidation +0
Senses Passive Perception 7
Languages Common, Elven, Abyssal, Goblin, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 700 sp. 1 Superior lock.


Social Check DCs


Lone Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his cinnamon fur in a flapper bob. He wears large thick round spectacles.

Personality: Eccentric and domineering, Lone will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a necromancer, Lone was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Extrovert, Logical. Bonds: Mentor, Adventurer, Family. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Lone Blossom, Male Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Nature +4, Stealth +7
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 70 gp.


Social Check DCs

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