Eldeth Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she dresses like a well dressed Fortune-teller does. She keeps her golden hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was raised by priests from a young age. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Her religion dominates her actions; and she is unsatisfied with her job
Ideals: Joker. Flaws: Fearful. Bonds: Job, Religious, Mentor. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp. 1 Disguise kit.
Veloptima Folkor, Female Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this eastern woman wears a tan shirt with thin grey vertical stripes and blue pants. Her black hair is long and unkept. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She invites people to come help in her community garden.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 8000 cp.
Arara Amakiir, Female Elf [Permalink]
Personal [hide]
Description: This woman prefers to wear tan clothing when she does not wear armor. She is muscular with a powerful set of arms. Her red hair is unkempt and raggedy. Her face is covered beneath a completely black helmet.
Personality: She is very quiet and rarely speaks above a whisper. She is harsh and unforgiving.
History: She was born several months after her father was called into army service. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been saving her money to try and buy her brother's freedom.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Military. Occupation: Sailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Undercommon, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. A roughly beaten golden orb (140 gp).
Taklinn Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears rags and sports a simple walking cane. He wears a colorful flower in his blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments
History: When he was but 8 years old his parents immigrated from the north. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Common Melee.
Jasmine Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears just a white suit. With bright red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is lazy and tries to find solutions quickly.
History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has worked as a Engraver like her father before her.
Motivation: To get a good night's sleep; and further expansion of business
Flaws: Antagonistic, Lazy, Insomniac. Bonds: Mentor, Job. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 700 sp. 1 Silk rope.
Emerald In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears clothing that is held on in multiple layers but all of it is in poor condition. Her broad hat is riddled with cuts and holes. Her fierce hazel eyes like to dwell on things.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A true patriot, Emerald would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When Emerald reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Ugly, Secretive. Bonds: Poor, Military, Religious. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 7 (-2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1100 sp. 3 Thunderstones.
Enna Schwartz, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. Her chestnut hair is still thick. She wears large thick round spectacles.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Enna was raised in a hard working conservative environment. At a young age her father died while driving off some drow. Her mother being the stubborn sort decided to stay and helped train her in monstrous two handed axe use. She tends to her Hunter job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Fighting. Bonds: Attractive, Nature, Job, Enemies. Occupation: Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Chrysoberyl (120 gp).
Virra Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. Her golden hair is unkempt and raggedy. She wears large thick round spectacles.
Personality: She loves telling others what to do and how they should feel about things. Around other people she will do her best to conceal her emotions and appear jolly.
History: Virra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp.
Pog Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. His eyes are likewise amber.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is frequently practicing swordplay.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Entrepeneur. Bonds: Poor, Attractive, Military, Adventurer. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
