Callie Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'11", this woman is well dressed, constantly wearing a white suit, grey shirt, and black tie. She has styled her blonde hair well, parting it to the left. Her amber eyes are passionate and lively.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She invites people to come help in her community garden.
History: Callie was raised in a hard working conservative environment. She worked as a nervous Roofer and found it very stressful. She has taken up work as a Roofer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Revenge; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Greedy, PTSD. Bonds: Job, Enemies. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp.
Emerald Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She dresses in collared shirts and wears a proper scarf over her head. She wears her red fur up. Her eyes are yellow.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is lazy and tries to find solutions quickly.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Emerald took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Doctor and was forced into it by her family; and she desires power and/or immortality
Ideals: Joker, Gifted. Flaws: Lazy. Bonds: Adventurer, Family. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp. Obsidian (15 gp).
Meriele Othronus, Female Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She is portly but not overly obese. She wears her red hair up in a very large beehive style do. She wears an eyepatch.
Personality: Stoic and calm, she prefers to meditate than take action. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Meriele lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Crown-heir, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Crown-heir they were divorced and she won custody of their daughter. She worked as a Butcher, and she later adopted a second daughter.
Motivation: She is compelled to act according to her religious beliefs; and to unite with her sister
Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Family, Religious. Occupation: Butcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp.
Seven Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. Her orange fur is smooth and relatively long. Her hazel eyes are slightly larger than normal.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is lazy, self-centered, vain, and jealous.
History: Her mother raised her in a mountain cabin. Seven liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a Ruler soon after.
Motivation: She is content.
Flaws: Mundane, Selfish. Bonds: Attractive, Nature, Job. Occupation: Ruler
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp. Red-brown spinel (160 gp).
Marigold Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'9", this woman very much looks the part of a Gardener. Her red hair is singed and shortened. Her eyes are a pleasant brown.
Personality: Confrontational and typically high on some drug or another. She would rather hide behind her crafts than deal with other people.
History: She got into the Gardener business at a young age. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Gardener.
Motivation: To be a Fortune-teller again; and expand her business
Ideals: Artistic. Flaws: Ugly, Addict, Shy. Bonds: Job. Occupation: Gardener
Voice: Smooth and feminine
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp.
Orsik Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears grey painted combat armor at almost all times. His hair is cut close to his head. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.
History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Joker, Logical. Bonds: Military, Criminal record. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Charles Wheatley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. His hair is silver and curly. His ears are large.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born several months after his mother was called into army service. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is greedy
Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Military. Occupation: Bellfounder
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 18 (+4) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Infernal, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Nurkara Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'2" and wears a grey shirt with thin blue vertical stripes and brown pants. Her golden hair is well kept. She has a dull look in her violet eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born blind and as such lacked many opportunities for work. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She'd like to take her coworkers down a peg; and marry her sister to traveling adventurers
Flaws: Antagonistic, Disease. Bonds: Family, Adventurer, Job. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Eran Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear red tank tops with black skirt. She has dyed her greying golden hair a little too much giving a sharp golden color. Her face is covered beneath a completely black helmet.
Personality: She dislikes all the random violence that takes place in the south. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. While studying, she fell in love. They married and had a daughter. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to end her boredom
Ideals: Pacifist, Logical. Flaws: Mundane. Bonds: In love. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!