Jo Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: A 3'0" western woman, she wears white leather gloves, a white jacket, and tight pants. Her black hair is still thick. Her face is covered beneath a completely black helmet.
Personality: She can speak with the recently deceased. Jo is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her martial abilities were realized during a raid on her village. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Herbalist and was forced into it by her family; and to unite with her brother
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Family. Occupation: Herbalist
Voice: Italian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 390 gp.
Tagga Cooper, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a black costume with the symbols of her god on her torso. With bright auburn hair. Her eyes are likewise hazel.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Tagga was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She has had some formal poetry training, and achieved minor success. After a long history of fighting, Tagga and her spouse have recently divorced.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Herbalist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 5 (-3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Edge Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a deerstalker hat to hide his balding. His hazel eyes peer out from beneath his deerstalker pastel hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Edge has worked very hard to control his curse. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Rich. Occupation: Laborer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Giant, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Baggi Compton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown hair is smooth and relatively long. Her ears are large.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is skeptical of what others tell her and is slow to trust.
History: Gifted from a young age, Baggi studied abroad. A gypsy cursed her at a young age, leading to her ugly appearance. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To clean up the streets; and expand her business
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Guardian. Occupation: Junk Dealer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Aquan, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp. A roughly beaten golden orb (40 gp).
Katherine Hayhurst, Female Human [Permalink]
Personal [hide]
Description: This woman wears a brown vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her brown boots flare out at the collars. She is muscular with a powerful set of arms. She wears a Stetson hat to hide her balding. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She can speak with the recently deceased. She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Katherine studied abroad. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Marry her brother to traveling adventurers.
Ideals: Gifted. Bonds: Family, Nature. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Morkral Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in a clean brown cloak covering his clean studded leather. His golden hair and beard is wavy and long. His eyes are blue and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Morkral was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.
Motivation: He is content; and he seems to be bored by most things
Ideals: Athletic, Philantrophist. Flaws: Addict, Mundane. Bonds: Military. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 19 (+4) | 12 (+1) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Loopmottin Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her thin eyebrows rest above her beady amber eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She is skeptical of what others tell her and is slow to trust.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She is currently in port desperately looking for someone to get her out; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Optimist. Flaws: Ugly, Insane, Shy. Bonds: Slave. Occupation: Performer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 380 gp. 1 Half-Plate.
Bûth Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses like a well dressed Barber does. His blonde hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has set out to sabotage the competition.
Motivation: Further expansion of business; and to unite with his brother
Flaws: Shy, Racist. Bonds: Job, Family, Military. Occupation: Barber
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. 1 Banded mail.
Naill Goltorah, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in earthy colors with a tan and white handkerchief worn on his right side. He sports a flattop hair cut. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Naill took refuge in the old dungeon and found the beat up flail and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 8 (-1) | 7 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
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